UPDATE 7.1 DROPS: Hold Your Breath
Attention all Reagents,
As of Tuesday, September 9th, 2026 Red Barrels have released the brand new 7.1 update, introducing some new content into the Sinyala Facility.A brand new event arrives at Sinyala, Chemical Leak, Murkoff has begun an attempt to flush out the now re-escaped Amelia Collier with toxic gases.This update also includes a new limited-time catalog, a multitude of quality of life options, bug fixes, adjustments to The Kress Twins in the form of increased chase speeds and increased cooldown for Arora's vials, and two new variators.• Chemical Leak: A chemical leak is filling the Trial with toxic gas. find the valves to clear the gas from each area.• Shut Off the Valves: Shut off the valves in the Trial to stop the chemical leaks.Reagents caught inside the toxic gas for too long will begin to take damage, but can reduce their toxin levels by hiding in lockers, barrels, desks, etc.
INCLUDED CONTENT:
• New Limited-Time Event: Chemical Leak
• New Limited-Time Catalog: Chemical Leak
• New MK-Challenges: "Change the Program" & "Fund the Campaign"
• & various bug fixes and improvements!
BECOME A MEMBER OF OUR DISCORD!
Hello Party People, Sabatron Here!
Feel free to also join our Sinyala: Research & Development Discord Server, a place that artists in the community can share and promote their art related to the franchise, whether it be (Drawing, Writing, Illustrations, or More!)Just a fan? that's okay! anybody interested to learn more is encouraged to join and ask questions!As all servers go, we do have a list of rules, you can read our most important below !You can join by scanning or manually clicking our QR code!
SEVER RULES:
• Stay Respectful: Treat others with overall respect. Under no circumstance will hate speech, harassment, or all around bigotry be tolerated.• Listen to Staff: Please respect all Sleep Room personnel, they're here to maintain a welcoming community.• No Generative AI: This server acts as a place for the community to show off creative works, generative AI is actively harmful to this idea and will not be tolerated.• Proper Credit: Shared artwork is expected to be properly credited, please do not claim others works as your own.
MEET THE TEAM:
| Hello Party People, Sabatron Here! |
|---|
| As the lead of this project, my team and I would like to welcome you to Sinyala: Research & Development. What is this exactly? That's an excellent question! Sinyala: RND is an extensive fan site dedicated to showcasing user made concepts related to the Outlast Trials. Again, this is a FANMADE project and has no official relation to Red barrels. I personally started this project on December 2nd, 2023, originally formatted as an extensive Google word document which acted as a written collection of fan content. Continuing to work on that original document until August 2025, where I made the ultimate decision to effectively transform the project into what it is today. While I may personally never consider this project complete, I do hope that people enjoy seeing how it evolves in the future! I haven't done this alone though, I'd like you to meet the other members of our very talented team! |
| Contact: |
|---|
| YOUTUBE: @SabatronVEVO TWITTER: @SabatronVEVO DISCORD: @Sabatron |
| Meet Talented Artists |
|---|
| Community contributions are not exclusive to our official team members, Sinyala: RND is intended to be a community project, which means community involvement, this means that any member of the community is allowed to submit their content to be possibly showcased on the site. Credit will always be properly showcased aswell. We here at the Sinyala: RND team highly encourage creators to submit their content, this can be done through our contact / submissions page, located below! |
| Possible Contributor Content: |
|---|
| Contributions can include, but are not limited to: • Trials • Events: • MKChallenges • Prime Assets • & More! |
| SUBMISSIONS ENCOURAGED |
|---|
| Our official team are not the only people allowed to showcase content, any community member is allowed to submit their content with the chance of it being shown on the website! All community content will be properly credited on-site. |
| SUBMISSION RULES |
|---|
| While submissions are encouraged, we do ask that contributors act under a few clear rules, which are stated below. • OWNERSHIP REQUIREMENT: All submissions must be sent in by the original creator, no submitting art on others behalf. • NO AI CONTENT: No AI generated content will be accepted nor showcased on the site. |
| SUBMISSION EXAMPLES |
|---|
| Onsite submissions can take multiple forms, whether it be Trials, Prime Assets, Rigs, or Event Concepts. |


KILL THE SNITCH

CANCEL THE AUTOPSY

SABOTAGE THE LOCKDOWN

RELEASE THE PRISONERS

TEACH THE POLICE OFFICERS

ELIMINATE THE PAST

SEIZE THE NARCOTICS

READY THE SQUAD CARS

DECODE THE EVIDENCE

KETTLE THE RIOTERS

BADGER THE WITNESSES

PLANT THE EVIDENCE

INTERROGATE THE SNITCHES




CLEANSE THE ORPHANS

FEED THE CHILDREN

FOSTER THE ORPHANS

GATHER THE CHILDREN OF GOD

REUNITE THE FAMILY

COMPEL THE CHILDREN


GRIND THE BAD APPLES

PUNISH THE MICREANTS

OPEN THE GATES

DRILL THE FUTTERMAN

DEFACE THE FUTTERMANS

REDEEM YOUR FREEDOM

BEGUILE THE CHILDREN

WIN THE TRUTH



VINDICATE THE GUILTY

ESCAPE THE COURTHOUSE

DESTROY THE EVIDENCE

TILT THE SCALES OF JUSTICE

FUEL THE RELEASE

SENTENCE THE PROSECUTED

BRIBE THE JUDGES

RELEASE THE CONVICTED



PERVERT THE FUTTERMAN

CRUSH THE SEX TOYS

INCINERATE THE SEX TOYS

SHUTDOWN THE FACTORY

FUMIGATE THE FACTORY

FLATTEN THE FOREMAN

SANITIZE THE FACTORY

CONTAIN THE GAS LEAK



POISON THE MEDICINE

EMPTY THE VAULT

POISON THE CATTLE

STASH THE CONTRABAND

COOK THE INFORMANT

FLATTEN THE FOREMAN


PLEASURE THE PROSECUTOR

KIDNAP THE MISTRESS

SPREAD THE DISEASE

TRAFFICK THE PRODUCT

RECORD THE BLACKMAIL

CONTAMINATE THE WATER SUPPLY

COVER-UP THE CRIME




LIQUIDATE THE UNION

GET OUT THE VOTE

DISRUPT THE NEIGHBORHOOD

ELIMINATE THE LEGACY

FEED THE RICH



KILL THE POLITICIAN

INVESTIGATE THE MINOTAUR

FABRICATE THE SCANDAL

FUND THE CAMPAIGN




DESPOIL THE AUCTION

SOLVE THE MURDER

INCINIRATE THE RELIC


SILENCE THE IDOL

CANCEL THE BROADCAST

CHANGE THE PROGRAM


LOCKSOCK THE WARDEN




ESCAPE, 1960

ESCAPE THE LIES

ESCAPE, 1961


CAGE THE ANIMALS

FLOOD THE ENCLOSURES

EXPOSE THE FREAKSHOW


ASSASSINATE THE DEFECTOR

BOMB THE EMBASSY

EXTRACT THE AGENT


CRIPPLE THE COMMITTEE

CORRECT THE BROADCAST

MANIFEST THE TRUTH


TARNISH THE REPUTATION

TELEVISE THE DRUG USE

SPOIL THE CONCESSIONS

REPLACE THE MERCHANDISE

WIN THE BIG GAME

NEUTRALIZE THE FANATICS


CONTROL THE OPERATION

SORT THE INFECTED

HARVEST THE ROTTING ORGANS

SATIATE THE PATIENTS


| • OFFICIAL CONTENT |
|---|
| 1: Event Information |
| • Event Info |
|---|
| • Theme: Stay Together • DATE: 06/13/23 - 10/24/23 |
| • Other Pages |
|---|
| • Mother Gooseberry • Franco Barbi • Otto & Arora Kress • Liliya Bogomolova |
PROGRAM: Omega
EVENT DETAILS:
BLOOD SYNERGY: Omega is program designed to test groups to their limits. Reagents are forced to stay together at all times while enduring the series of deadly variators.Program Omega Ω. This is an experimental program for Reagents looking for the ultimate coop challenge!
VARIATORS:
• STAY TOGETHER: Stay close to your friends or take damage. Voice chat range is limited.
• DEADLY PRIME ASSET: Prime Assets kill with one shot.
• MAXIMUM THREAT: Maximum population of brutal enemies.
• MAXIMUM TRAPS: Maximum and deadly traps.
• UNRELIABLE DOORS: Extra barricaded, trapped, and blocked doors.
• NO MEDICAL ITEMS: No medical items can be found in the Trial.

PROGRAM: GEISTER (2023)
| INFORMATION: |
|---|
| LOCATION: Variety |
| THEME: Halloween |
| DATE: October 27th, 2023 - November 17th, 2023 |
| REWARDS: Geister tokens, Increased XP, Stamps, & Seasonal Rewards. |
| GENERAL BRIEFING: |
|---|
| ”The convergent extra-sensory activity among test subjects relating to the so-called “Skinner Man.” The hallucinations are remarkable in their own right, but the fact that they are shared between unrelated Reagents in separate Trials is extraordinarily provocative.” - A. Bradley Avellanos |
| DESCRIPTION: |
|---|
| NIGHTMARE SEASON: "Program "Geister" is an experiment in convergent hallucinatory therapy designed to amplify unforeseen side effects of the Trials. Surviving subjects will learn to contribute to a morally hygienic Trial Environment through biohazard collection. Complete the secondary objective for extra rewards. |
| VARIATORS: |
|---|
| HALLUCINATIONS: Side effect, trauma, something else? |
| NO PLAYER NAMES: Player names are hidden |
| MORE IMPOSTERS: More imposters in trial |
| ENRAGED ENEMIES: Enemies are on high alert! |
| STRONGER ENMIES: Enemies are stronger and more lethal. |
| REWORKS: |
|---|
HALLUCINATIONS?: The Skinnerman has grown tired of waiting for his prey to fall into psychosis. He'll sneak up on unsuspecting Reagents; if gone unnoticed, he will charge and attack for heavy damage. Looking at the Skinnerman will cause him to retreat to the darkness. NOTE: This idea also proposess the idea that The Skinnerman would replace the current Prime Asset found in the trial, as well as introducing special voicelines for the Skinnerman. |
DOCUMENTS:
PROGRAM: WINTER KILLS (2023)
| INFORMATION: |
|---|
| LOCATION: Variety |
| THEME: Christmas |
| DATE: December 12th, 2023 - January 9th, 2024. |
| REWARDS: Winter tokens, Increased XP, Stamps, & Seasonal Rewards. |
| GENERAL BRIEFING: |
|---|
| ”I think Winter Kills may be very fruitful. It addresses a deeply rooted and universal fear we have not yet fully explored in the Trials. It’s a giant blank spot in our tableau of cultural trauma. Sudden, mass-scale annihilation. Followed by a grinding, endless winter of ever-more pain.” - H.J. Easterman |
| DESCRIPTION: |
|---|
| THE COLDEST SEASON: Winter Kills is an experiment in hostile, unstable environments rich in both punishment and rewards. Survivors of Winter Kills will reap the bounty of true suffering. |
| VARIATORS: |
|---|
| COLD SNAP: The Trial environment is sporadically filled with piercing cold air. Hide to Survive. |
| FIND THE GIFTS: Find all the gifts in the Trial to earn extra rewards. |
| MORE SECRET ROOMS: The Trial has more secret rooms than usual. (main trials only) |
| STRONGER ENMIES: Enemies are stronger and more lethal. |
DOCUMENTS:
PROGRAM: TOXIC SHOCK
| INFORMATION: |
|---|
| LOCATION: Variety |
| THEME: Chemical Warfare |
| DATE: April 16th, 2024 - May 7th, 2024. |
| REWARDS: Toxic tokens, Increased XP, Stamps, & Greater Rewards. |
| GENERAL BRIEFING: |
|---|
| ”All in-Trial staff MUST be warned against presence in or proximity to Trial Environments during TOXIC SHOCK events, extremely dangerous gas in use.” - Murkoff Accounts 1960.01.16 |
| DESCRIPTION: |
|---|
| CHEMICAL WEAPON PROGRAM: An experiment in the symbiotic action of chemically-induced pain and permanent damage. |
| VARIATORS: |
|---|
| TOXIC SHOCK: The Trial environment sporadically fills with toxic gas, inflicting permanent damage. Hide to stay alive. |
| COLLECT THE RATS: Recover all the drugged rats within the Trial for tissue analysis. Fulfill the objective for additional rewards. |
| INCREASED THREATS: More and stronger enemies. |
| UNREIABLE DOORS: Extra barricaded, trapped, and blocked doors. |
| LIMTED HIDING SPOTS: Hiding spots in the Trial reduced. |
| ULTRA: Extreme enemies, hostile environment, extended rig cooldown, less inventory space, no intel and no player names. |
DOCUMENTS:
PROGRAM: PRIME TIME (2024)
| INFORMATION: |
|---|
| LOCATION: Variety |
| THEME: Dual Ideologies |
| DATE: May 28th, 2024 - June 18th, 2024. |
| REWARDS: Prime tokens, Increased XP, Stamps, & Greater Rewards. |
| GENERAL BRIEFING: |
|---|
| ”Expect violent paradoxical ideation in Reagents subjected to multiple charismatic forces. Additional halothane will be made available for Reagents needing rest, as lingering psychosis and parasomnia are anticipated” - H.J. Easterman |
| DESCRIPTION: |
|---|
| CHEMICAL WEAPON PROGRAM: An experiment in the symbiotic action of chemically-induced pain and permanent damage. |
| VARIATORS: |
|---|
| PRIME TIME: Multiple Prime Assets present in Trial. |
| BREAK THE TELEVISIONS: Break all prime time televisions for additional rewards. |
| INCREASED THREATS: More and stronger enemies. |
| UNREIABLE DOORS: Extra barricaded, trapped, and blocked doors. |
| LIMTED HIDING SPOTS: Hiding spots in the Trial reduced. |
| STRONGER ENEMIES: Enemies are stronger and more lethal. |
| ULTRA: Extreme enemies, hostile environment, extended rig cooldown, less inventory space, no intel and no player names. |
EVENT POSTERS:


DOCUMENTS:
PROGRAM: BAMBINO
| INFORMATION: |
|---|
| LOCATION: Variety |
| THEME: Milk & Heroine |
| DATE: July 16th, 2024 - August 13th, 2024. |
| REWARDS: Prime tokens, Increased XP, Stamps, & Greater Rewards. |
| GENERAL BRIEFING: |
|---|
| ”Franco effective practitioner of violence and extremely charismatic individual. Highly recommended for PROJECT LATHE, caution recommended during collection.” - Clyde Perry |
| DESCRIPTION: |
|---|
| BRING BABY TO WORK DAY: Franco Barbi joins the Prime Asset already present in the Trial. Compound charismatic trauma accentuated and contradicted by the indiscriminate destruction of gun violence. |
| VARIATORS: |
|---|
| FRANCO BARBI: Franco Barbi makes a special appearance in the Trial. |
| INCREASED THREATS: More and stronger enemies. |
| LIMITED INTEL: Assignment details are limited in the Trial. |
| UNRELIABLE DOORS: Extra barricaded, trapped, and blocked doors. |
| LIMITED HIDINGSPOTS: Hiding spots in the Trial reduced. |
| PSYCHOSURGERY: Maximum trauma. Rig cooldown extended. Less inventory space. No player names. No intel. |
PROGRAM: COUNTDOWN
| INFORMATION: |
|---|
| LOCATION: Variety |
| THEME: Special Therapy |
| DATE: September 10th, 2024 - October 8th, 2024. |
| REWARDS: Countdown tokens, Increased XP, Stamps, & Greater Rewards. |
| GENERAL BRIEFING: |
|---|
| ”Inside a context of suffering, detonation is a release, and delaying that becomes satisfaction denied. Easterman believes we can make them fetishize their own explosive release.” - A. Bradley Avellanos |

| DESCRIPTION: |
|---|
| YOU ARE A WALKING TIME BOMB: Reagent rigs are outfitted with an explosive that will detonate when the timer reaches zero. Collect Time Extenders to buy yourself extra seconds. Even if you survive this Trial, someday time will kill you. |
| VARIATORS: |
|---|
| BOMB COUNTDOWN: Reagents are equipped with a bomb counting down. Find Time Extenders, or the entire team will explode and the Trial is failed. |
| FIND THE RADIO: Find and stop the broadcast in the Trial. |
| LIMITED INTEL: Assignment details are limited in the Trial. |
| INCREASED THREAT: More and stronger enemies. |
| UNRELIABLE DOORS: Extra barricaded, trapped, and blocked doors. |
| LIMITED ITEMS: Amount of items found in the Trial is limited. |
| PSYCHOSURGERY: Maximum trauma. Rig cooldown extended. Less inventory space. No player names. No intel. |
EVENT POSTERS:



DOCUMENTS:
PROGRAM: GEISTER (2024)
| INFORMATION: |
|---|
| LOCATION: Variety |
| THEME: Halloween |
| DATE: October 29th, 2024 - November 26th, 2024 |
| REWARDS: Geister tokens, Increased XP, Stamps, & Seasonal Rewards. |
| GENERAL BRIEFING: |
|---|
| ”Visions of the Skinnerman are changing, evolving. There's a chance the test subject's dreams are diverging, we need to bring Project Geister back." - H.J. Easterman |

| DESCRIPTION: |
|---|
| NIGHTMARE SEASON: "Program "Geister" is an experiment in convergent hallucinatory therapy designed to amplify unforeseen side effects of the Trials. Surviving subjects will learn to contribute to a morally hygienic Trial Environment through biohazard collection. Complete the secondary objective for extra rewards. |
| VARIATORS: |
|---|
| HALLUCINATIONS?: Side effects, trauma or something else? |
| EXTRACT ORGAN SAMPLES: Find deceased reagents and extract organ samples for analysis. Complete the objective for extra rewards. |
| MORE IMPOSTERS: More imposters in the Trial. |
| NO PLAYER NAMES: Player names are hidden. |
| INCREASED THREAT: More and stronger enemies. |
| ENRAGED ENEMIES: Enemies are on high alert! |
| PSYCHOSURGERY: Maximum trauma. Rig cooldown extended. Less inventory space. No player names. No intel. |
| REWORKS: |
|---|
HALLUCINATIONS?: The Skinnerman has grown tired of waiting for his prey to fall into psychosis. He'll sneak up on unsuspecting Reagents; if gone unnoticed, he will charge and attack for heavy damage. Looking at the Skinnerman will cause him to retreat to the darkness. NOTE: This idea also proposess the idea that The Skinnerman would replace the current Prime Asset found in the trial, as well as introducing special voicelines for the Skinnerman. |
| INFORMATION: |
|---|
| LOCATION: Variety |
| THEME: Christmas |
| DATE: December 10th, 2024 - January 7th, 2025 |
| REWARDS: Winter tokens, Increased XP, Stamps, & Seasonal Rewards. |
| GENERAL BRIEFING: |
|---|
| ”I think Winter Kills may be very fruitful. It addresses a deeply rooted and universal fear we have not yet fully explored in the Trials. It’s a giant blank spot in our tableau of cultural trauma. Sudden, mass-scale annihilation. Followed by a grinding, endless winter of ever-more pain.” - H.J. Easterman |

| DESCRIPTION: |
|---|
| THE COLDEST SEASON: "Winter Kills is an experiment in hostile, unstable environments rich in punishment and reward both. Survivors of Winter Kills will reap the bounty of true suffering. Winter kills and we will feast." |
| VARIATORS: |
|---|
| COLD SNAP: The Trial environment is sporadically filled with piercing cold air. Hide to Survive. |
| COLLECT THE GIFTS: Collect all the gifts in the Trial to earn extra rewards. |
| FROST MINES: Gas mines have been replaced with frost mines. |
| LIMITED INTEL: Assignment details are limited in the Trial. |
| INCREASED THREAT: More and stronger enemies. |
| LIMITED HIDING SPOTS: Hiding spots in the Trial reduced. |
| PSYCHOSURGERY: Maximum trauma. Rig cooldown extended. Less inventory space. No player names. No intel. |
| INFORMATION: |
|---|
| LOCATION: Variety |
| THEME: Stamps |
| DATE: February 18th, 2024 - February 25th, 2024 |
| REWARDS: Increased XP & Stamps. |
| GENERAL BRIEFING: |
|---|
| ”I think Winter Kills may be very fruitful. It addresses a deeply rooted and universal fear we have not yet fully explored in the Trials. It’s a giant blank spot in our tableau of cultural trauma. Sudden, mass-scale annihilation. Followed by a grinding, endless winter of ever-more pain.” - H.J. Easterman |
| DESCRIPTION: |
|---|
| DOUBLE STAMPS REWARDED: You are your salary. The Murkoff Corporation celebrates your ongoing commitment to the company. For a limited time, we’ll be offering more Stamps for completing Trials. Be productive, earn stamps, and unlock rewards. |
| VARIATORS: |
|---|
| STRONGER ENEMIES: Enemies are stronger and more lethal. |
| HIGH ENEMY DENSITY: More enemies in the Trial. |
| MORE AND DEADLY TRAPS: Additional and deadly traps. |
| UNRELIABLE DOORS: Extra barricaded, trapped, and blocked doors. |
| LIMITED ITEMS: Amount of items found in the Trial is limited. |
| PSYCHOSURGERY: Maximum trauma. Rig cooldown extended. Less inventory space. No player names. No intel. |
PROGRAM: UNDER SURVEILLANCE
| INFORMATION: |
|---|
| LOCATION: Variety |
| THEME: Amelia |
| DATE: March 25th, 2025 - April 22nd, 2025 |
| REWARDS: Amelia tokens, Increased XP, & Stamps. |
| GENERAL BRIEFING: |
|---|
| ”There are rumors spreading, fairy stories of some clever Reagent slipping out of a trial. Just think about that, about how unlikely that would be. You're not stupid are you? No, don't believe the lies.” - H.J. Easterman |

| DESCRIPTION: |
|---|
| MURKOFF IS WATCHING YOU: For reasons solely based around your safety during therapy, we have temporarily heightened surveillance in our Trial environments. Falling under the scrutiny of our all-seeing eye will alert staff to any nearby hazards. |
| VARIATORS: |
|---|
| SURVEILLANCE CAMERAS: Surveillance cameras have been installed across the Trials. Detection will result in a painful shock and alert nearby Ex-Pop. |
| LOCATE THE BRODCAST: Amelia has left a message for you in the Trial. Find the television broadcast and destroy it before Murkoff does. |
| COLLECT THE SCHEMATICS: Find sleep room terminal schematics in the trial (part 1). Find Amelia's escape plan scattered in the trial (part 2). |
| INCREASED THREATS: More and stronger enemies. |
| LIMITED INTEL: Assignment details are limited in the Trial. |
| UNRELIABLE DOORS: Extra barricaded, trapped, and blocked doors. |
| PSYCHOSURGERY: Maximum trauma. Rig cooldown extended. Less inventory space. No player names. No intel. |
DOCUMENTS:
PROGRAM: JAEGER ONBOARDING
| INFORMATION: |
|---|
| LOCATION: Variety |
| THEME: Disciplinary Actions |
| DATE: April 22nd, 2025 - May 20th, 2025 |
| REWARDS: Increased XP & Stamps. |
| GENERAL BRIEFING: |
|---|
| ”A twice-repurposed Reagent, Henrietta Grubbs was originally interred at the Sinyala Facility as a patient of LATHE 2 therapy. After severe physical trauma and a display of remarkable resilience, Miss Grubbs was given hormonal treatment and osteotomy and re-introduced into the Trials as Heavy Ex-Pop.” - Murkoff Case Files 1960.05.29 |
| DESCRIPTION: |
|---|
| JAEGER IS PRESENT AT ALL TIME: The Jaeger is currently undergoing vigorous live environment testing. Just as death follows a wasted life, so does the Jaeger follow those it wishes to hold close. |
| VARIATORS: |
|---|
| JAEGER: The Jaeger Ex-Pop is permanently present in Trials. |
| LIMITED ITEMS: Amount of items found in the Trial is limited. |
| INCREASED THREATS: More and stronger enemies. |
| LIMITED INTEL: Assignment details are limited in the Trial. |
| UNRELIABLE DOORS: Extra barricaded, trapped, and blocked doors. |
| PSYCHOSURGERY: Maximum trauma. Rig cooldown extended. Less inventory space. No player names. No intel. |
PROGRAM: PRIME TIME (2025)
| INFORMATION: |
|---|
| LOCATION: Variety |
| THEME: Dual Ideologies |
| DATE: June 3rd, 2025 - July 1st, 2025 |
| REWARDS: Prime tokens, Increased XP, & Stamps. |
| GENERAL BRIEFING: |
|---|
| ”Prime Assets are essential to the Therapy. Reviving Prime Time initiative.” - Murkoff Memorandum |

| DESCRIPTION: |
|---|
| MULTIPLE PRIME ASSETS IN THE TRIAL: Prime Time Therapy prepares Reagents for a future dominated by contradictory cults of personality and clashing fundamentalist ideals. Participants can expect their psyche to face brutal and fundamental assault from both ends. |
| VARIATORS: |
|---|
| PRIME TIME: Multiple Prime Assets present in Trial. |
| BREAK THE TELEVISIONS: Break all prime time televisions for additional rewards. |
| INCREASED THREATS: More and stronger enemies. |
| LIMITED INTEL: Assignment details are limited in the Trial. |
| LIMITED ITEMS: Amount of items found in the Trial is limited. |
| UNRELIABLE DOORS: Extra barricaded, trapped, and blocked doors. |
| PSYCHOSURGERY: Maximum trauma. Rig cooldown extended. Less inventory space. No player names. No intel. |
EVENT POSTERS:



DOCUMENTS:
PROGRAM: KRESS TWINS
| INFORMATION: |
|---|
| LOCATION: Variety |
| THEME: Narcotics and Politics |
| DATE: July 15th, 2025 - August 12th, 2025 |
| REWARDS: Rebirth tokens, Increased XP, & Stamps. |
| GENERAL BRIEFING: |
|---|
| "I'm fully committed to the notion of inserting them in the Trials, it was the intention from the beginning. The methods we could develop on secondary political influence, the obedience structures... But it would have been madness not to delay, considering her chemical talents." - H.J. Easterman |
| DESCRIPTION: |
|---|
| MEET OTTO AND ARORA KRESS: The Kress Twins are spreading their limbs and getting a tour of the facilities. For a limited time, the twins will be present in all of the marked Trials. |
| VARIATORS: |
|---|
| KRESS TWINS: The Kress Twins are present in the Trial. |
| NAUSEA TRAPS: Hanging sound traps are replaced with nausea traps. |
| INCREASED THREATS II: Maximum population of brutal enemies. |
| UNRELIABLE DOORS: Extra barricaded, trapped, and blocked doors in the Trial. |
| LIMITED ITEMS II: Amount of items found in the Trial is very limited |
| PSYCHOSURGERY: Maximum trauma. Rig cooldown extended. Less inventory space. No player names. No intel. |
PROGRAM: DEEP BURN
| INFORMATION: |
|---|
| LOCATION: Variety |
| THEME: Special Therapy |
| DATE: September 9th, 2025 - October 7th, 2025 |
| REWARDS: Deep Burn tokens, Increased XP, & Stamps. |
| GENERAL BRIEFING: |
|---|
| "Who would tell the sun not to burn? They want temper my children's natural love for fire. Combustion is the driving force of the American Century. This bureaucratic pussyfooting gives me toska.." - H.J. Easterman |
| DESCRIPTION: |
|---|
| EVERYTHING BURNS: Everything burns. To prepare Reagents for a future consumed by flame, we are initiating a therapy filled with fire. Avoid or burn. |
| VARIATORS: |
|---|
| DEEP BURN: The Trial environment is filled with fire. Avoid or burn. |
| EXTINGUISH THE FIRES: Locate and use water cans to extinguish the Burning Barrels scattered throughout the Trial. |
| INCREASED THREATS II: Maximum population of brutal enemies. |
| UNRELIABLE DOORS: Extra barricaded, trapped, and blocked doors in the Trial. |
| DEADLY TRAPS: Traps are deadly. |
| PSYCHOSURGERY: Maximum trauma. Rig cooldown extended. Less inventory space. No player names. No intel. |
PROGRAM: MELTDOWN
| INFORMATION: |
|---|
| LOCATION: Variety |
| THEME: Radiation |
| DATE: [REDACTED] |
| REWARDS: Radioactive tokens, Increased XP, & Stamps. |
| CREATED BY: Jude Boi |
| ORIGINAL: HERE! |
| GENERAL BRIEFING: |
|---|
| "The human body is designed to shed what it cannot hold; love fades, anger cools, and even guilt eventually slips away, but radiation? Radiation exposure doesn't scrutinize; it clings to the bone, seeps into the marrow. This was not an accident, containment was never breached, you're not cleaning up a mess, you're part of the reaction. " - H.J. Easterman |
| DESCRIPTION: |
|---|
| MELTDOWN WAS THE PLAN, YOU WERE THE EXPERIMENT: Program: Meltdown is a set of speciality trials designed to help reagents adjust and feel comfortable in a world on the brink of nuclear war and the consequences that follow it. Trials will be outfitted with barrels of radioactive waste that must be avoided. In addition, a random set of ex-pop’s will have a cloud of radioactive gas around them at all times that makes even being in their vicinity a danger. Throughout the trials, random items will have been given massive doses of radiation, reagents must use a geiger counter (given in a new and separate inventory slot) to scan these items to determine whether or not they’re safe to pick up and keep in their inventory. |
| VARIATORS: |
|---|
| IRRADIATED BARRELS: he trial is filled with radioactive barrels. |
| DISPOSE THE WASTE: Find the waste and dispose of it safely. |
| IRRADIATED BARRELS II: More radioactive barrels in trial |
| IRRADIATED ITEMS: Random items are irradiated. Use geiger counter to determine safe and dangerous items. |
| IRRADIATED ITEMS II: More irritated items in trial. |
| IRRADIATED ENEMIES: Random ex-pop are surrounded by radioactive gas. |
| CORE GAMEPLAY: |
|---|
RAD damage: RAD damage is a new form of damage exclusive to MELTDOWN. When exposed to radiation, reagents will notice a new type of health bar begin to fill up. Once this bar is full, damage to normal health will begin to happen. The damage to normal health is slow but the amount of damage taken is dependent on the game mode. Preventative Measures: In order to both prevent and stop RAD damage, two new health based items have been placed inside trials. The first is the iodine pill, taking this pill will reduce the amount of RAD damage taken for a short amount of time. The next is an iodine solution which will reset the rad damage you have already taken (this includes stopping your normal health from draining if the RAD damage bar is full) Both items are very rare inside the trials as a way to balance the slower process that is actually taking RAD damage before it affects your normal health. Note: “The secondary objective “Dispose the waste” consists of finding heavy objects in the shape of tanks filled with liquefied uranium. Around the trial environments will be lead lined storage tanks where the uranium is poured into, thus completing the side objective once the required amount is disposed.” - Jude |
| FAQ: |
|---|
| Q: What is the gameplay challenge for meltdown supposed to be? A: The main challenge for meltdown is based around proximity dangers and AOE damage. The trials are filled with things you need to avoid and look out for such as the irritated items, barrels and enemies. Mixing this in with enemies adds an extra layer of intensity to the trial as you may forget about these extra dangers when being hunted down and chased by ex-pop. |
| Q: How do the preventative measures work and how common are they in a trial? A: The iodine pills are a prep item, meant to be used to reduce the RAD damage you take. They do not last forever however so use them wisely. The iodine solution is used to reset your RAD damage bar, if your bar is full and your health is draining due to this, using the solution will reset the bar and stop you taking health damage. Both items are not very common in the trial, it’s best to keep any on hand if you find them. |
| Q: How random are the irritated items & enemies? A: Both are very random however they will increase the more you increase the difficulty (in accordance to the variators) You may find an irritated enemy in an area of a trial match but not find them there when you rerun that same trial. |
| Q: What enemies can become irritated? A: Any, and once again that factor is random. You may find Leland Coyle, a pusher or just an idle grunt is irradiated during one trial match only for that to not be the case in another. |
| Q: I don’t like this idea or think it would not work in practice. A: That's completely fine and I respect that opinion. I’m not a game developer so I have no idea how something like this would work in practice. Whether it would be considered a challenge or even a fresh enough idea to keep players entertained. This is just an idea by a fan of this franchise who has a love for atompunk type media and media where radiation has affected people and places. |
ESCALATION:
| INFORMATION: |
|---|
| LOCATION: Variety |
| THEME: Chained Therapy |
| DATE: Introduced on June 16th, 2024 |
| REWARDS: Increased XP, & Stamps. |
| GENERAL BRIEFING: |
|---|
| ”As Reagents adapt to the therapy, we’ve noticed a diminished return of trauma on our cost of abuse. I’ve developed Escalation Therapy as a method of compounding the effects of dismantling their psyches, adopting a “war of attrition” approach.” - H.J. Easterman |
| DESCRIPTION: |
|---|
| THE GIFT OF ATTRITION: Begin with nothing, build your loadout, and endure randomized Trials with escalating difficulty and rewards. Completing the secondary objective grants a bonus upgrade selection. Advance as far as possible, but if all Reagents die, the session ends. |
| CORE GAMEPLAY: |
|---|
"Reagents partake in a rougelite experience, pitting them against a never-ending series of randomized Trials with variators that will have them clawing their eyes out until they succumb to a permadeath that will begin the cycle anew." - R.B. "Reagents will begin with nothing and build their loadouts from Murkoff's limited selection of upgrades." - R.B. "The longer you can survive, the bigger the reward." - R.B. |
| REWORKS: |
|---|
Rework Description |
TRIAL MAKER:
| INFORMATION: |
|---|
| LOCATION: Variety |
| THEME: Self-Orchestrated Suffering |
| DATE: Introduced on April 22nd, 2025 |
| REWARDS: XP, & Stamps. |
| GENERAL BRIEFING: |
|---|
| ”You want control? I’ll even give you control, but I’m going to need you to admit that you don’t want to leave me. You’ve become addicted to the therapy, it’s specific pleasures, it’s comforting instruction. Addicts don’t want to let go, they don’t want release. What addicts want, what you want… is relapse. ” - H.J. Easterman |
| DESCRIPTION: |
|---|
| CREATE YOUR TRIALS: Take the reins to your own rebirth. Create an experience in unknowable horror. Become the orchestrator of your own suffering. Become Easterman. |
| CORE GAMEPLAY: |
|---|
Consider the blood, sweat, and tears that go into creating The Therapy. Experience it for yourself, and experiment with your limits, physical, mental, and emotional, with our new Trial Maker. With the Trial Maker, players can now: • Build their own Trial by combining various Trials, MK-Challenges, and custom Variators. • Create and save up to 10 unique trials. • Generate names for your creations by selecting from a list of words. • Easily share your creations with friends using a unique Trial code. • Play Trials made by other players using their code or if they are present in the same Sleep Room. • Unleash your creativity and challenge yourself like never before! - R.B. |
| REWORKS: |
|---|
Rework Description |
CORRUPTED RIGS: 1/2
Born from the idea of Ameila’s revolution, Corrupted Rigs are an expansion to the already present rig system
BACKGROUND:
In preparation for the upcoming breach brought on by Amelia, Mr. Noakes has been working on new upgrades to the reagents rigs behind Murkoff & Dr Easterman’s back. Work on these upgrades began not long after Amelia's initial breakout, a trade system was set up between herself and Mr. Noakes where one would provide the other with the required parts they needed. Noakes would provide whatever Amelia needed for her uprising and in return she would provide parts and tools that were forbidden for him to use. The uprising is coming soon and the new rig upgrades are ready. They’re a risk but necessary for the outbreak.
WHAT ARE CORRUPTED RIGS:
Corrupted rigs are a new optional upgrade that reagents can equip onto their exisitng rigs. They work to change how the rig works in a very significant way, however it comes with a downside. The upgrades themselves work in a 3 tier system, with each tier offering a better corrupted upgrade at the downside of a greater corruption. The first tier being small moderate changes with a small downside. The second tier being greater changes that come with greater downsides. The third tier almost overhauling the entire rig itself at a massive downside to the reagent. Note that the corrupted rigs won't replace normal upgrades in any way. Some may affect or reduce a specific normal upgrade, but it will not replace every one of them. This is an addition, not a replacement.
TIER SYSTEM:
Corrupted upgrades work in a 3 tier system, each tier offering a more powerful upgrade for a greater downside. Each tier is unlocked when every upgrade from the previous tier is purchased. Reagents can equip as many or as little upgrades as they want, however they can only equip one from each tier.



| DESCRIPTION: |
|---|
| Powerful throwing device that emits an electric shock. It temporarily stuns and disorients enemies. |
| PRODUCT: A-MP |
| DSCRIPT: CEREBRAL DISTURBANCE DEVICE |
| PROTO-LINE: -875G9-A |
| TIER ONE: |
|---|
• DISABLER - Enemies affected by stun rig will be slowed down for a short duration after stun effect. > Reduces the duration of the stun effect on enemies. • ANESTHETIC SPRAY - Throw stun rig at teammates to restore one bar of their health bar. > Teammate loses the benefit of the [ELECTRIC BOOST] upgrade. Stun rig will no longer recharge their battery. • ON THE RUN - Using the stun rig while running will give you a temporary speed boost. > Greatly increase stamina consumption for a short while after speed boost> |
| TIER TWO: |
|---|
• BOUNCING BETTY - Stun rig will create a second blast that bounces ahead of the first one. > Stun blast will damage you if you are within the radius (will not affect friendly Reagents.) • LAST RESORT - Use stun rig to escape the grasp of enemies and pouncers. > Stun blast will inflict one bar of damage onto the player. • SILENT STUN - Stun rig doesn't produce noise > Enemies affected by the stun rig will have sensitive hearing for the duration of the trial. |
| TIER THREE: |
|---|
• REMOTE DETONATOR - Stun rig can be cranked up, placed down and detonated remotely from a distance. > Stun rig can only be used 5 times for the duration of the trial, this includes the remotely detonated stun. • TRACKING STUN - Stun rig can be aimed at an enemy, locking onto them and tracking them when thrown. The tracking distance is 3 meters. > In order for the rig to properly detonate it must hit its target directly, mid-air tracking is not perfect, if it’s blocked by something it has the opportunity to miss entirely, causing the rig to go on cooldown without detonating. • OVERCHARGE - Players within the blast radius will be given a battery boost for 5 minutes with improved night vision capabilities. > Once OVERCHARGE comes to an end, the improved night vision capabilities will stop and your night vision battery will permanently drain to half of its battery capacity for the remaining duration of the trial (these effects can be undone with the use of a battery booster item, only resetting your NVGs batteries to their base capacity.) |

| DESCRIPTION: |
|---|
| A landmine that, once triggered by the enemy, will emit a temporarily blinding explosion of smoke. |
| PRODUCT: CHEM-BLINDER |
| DSCRIPT: TEMP-EYE STROKE CHEMICAL FLUID |
| PROTO-LINE: -655Y2-A |
| TIER ONE: |
|---|
• HARMFUL FOG - Enemies within the initial trigger of the mine will be stunned for an increased duration. > Enemies within the blind fog have greater visibility. • CHARMED FOG - Mine will rearm itself a second time. > Small chance that the mine will not explode if an enemy walks over it. • FOG AND MIRRORS - Standing inside the blind smoke will slowly heal players' health. > Standing inside the smoke will slowly drain players' sanity. |
| TIER TWO: |
|---|
• SPEWING FOG - Once mine explodes, will shoot out 3 small plumes of fog in different directions. > Running through any of the small plumes of smoke will drain stamina • BRAIN FOG - Enemies caught within the initial mine explosion will remain blind for the duration of the trial > Enemies caught within the initial explosion will become enraged for a duration of the trial, • HUSHED FOG - Running through the blinding smoke will reduce all noise made for a short duration. > Running through the blinding smoke will reduce movement speed for a short duration. |
| TIER THREE: |
|---|
• KAMIKAZE - Blind rig can be attached to ESOP and detonated whenever. > Detonation will drain health to the lowest it can go just before you would be incapacitated. • SMOKE & MIRRORS - Once detonated, the blind rig will have a permeate blinding smoke that will act as a wall which enemies cannot see through. It will also reduce the movement speed of enemies trying to pass through the smoke. > Only three mines can be placed down during the duration of the trial, • ENDURANCE - Running through the blinding smoke will give players a stamina booster effect for 5 minutes with improved running speed and stamina, greater than that of a normal booster. > Once ENDURANCE comes to an end, the improved running speed and stamina will stop and your max stamina will permanently be halved for the remaining duration of the trial (these effects can be undone with the use of a stamina booster item, only resetting your max stamina to its base level.) |

| DESCRIPTION: |
|---|
| An aerosol gas that replenishes your health, along with the health of friends nearby. |
| PRODUCT: MED. N-OXIDE |
| DSCRIPT: ANALGESIC & ANESTHETIC PAIN KILLER |
| PROTO-LINE: -E445Y0-A |
| TIER ONE: |
|---|
• VENOM - Healing gas will stun enemies for a longer duration > Affected enemies have increased movement speed. POISON upgrade still applies. • AMPHETAMINE GAS - Healing gas will give players a small stamina boost. > Reduces the duration of the healing effect. • FAST-ACTING RELIEF - HEAL is equipped with a new fast-acting anaesthetic, increasing the speed of which yourself and nearby reagents are healed. > Enhanced vaporization method causes the healing gas to disperse at an accelerated rate, greatly reducing its effective range. |
| TIER TWO: |
|---|
• SNAKE OIL - Healing gas will cause enemies to fall into a fear-filled frenzy, causing them to actively run away from reagents. > The effectiveness of healing gas will be halved and instead of curing psychosis, healing gas will now inflict 1 bar of insanity per use. • PLACEBO EFFECT - Using the healing rig will give reagents 1 extra bar of sanity for the duration of the trial. > When sanity is fully drained, the skinnerman will now sprint at players and skinner tendrils can hit players from a greater distance. • ANTI AESTHETIC - For a short while after the heal rig is used, there will be a cloud of blue gas where the rig was initially activated. Moving through the gas will increase movement speed for a short duration. > Any ex-pops who move through the gas will also have increased movement speed for a longer duration than reagents. They are also more alert to sounds during this time. |
| TIER THREE: |
|---|
• CURE-ALL PATIENT - Applies a permanent healing effect to self. Health & sanity will slowly regenerate after any damage is done to them. > Negates all natural health & sanity regen, also temporarily pauses healing health if the reagent is afflicted by the bleeding status effect. Rig can only be used once per trial, if the afflicted reagent needs to be revived in any capacity they will lose it’s effects. • CURE-ALL DOCTOR - Applies a permanent healing effect to a teammate of your choice. Their health and sanity will slowly regenerate after any damage is done to them. > Negates all natural health & sanity regen, also temporarily pauses healing health if the reagent is afflicted by the bleeding status effect. Rig can only be used once per trial, if the afflicted reagent needs to be revived in any capacity they will lose it’s effects. • LOVE BOMB - Turns the heal rig into an improvised gas grenade that can be thrown from a distance to heal teammates health & sanity. If a teammate is hit directly, they will be given 1 extra bar of health for 3 minutes. > If ex-pops are within the radius of the healing explosion, they will become frenzied and deal more damage (Stronger enemies 2) for the duration of the trial. (If stronger enemies 2 is a variator in a current trial, affected ex-pop will instead cause bleeding damage.) |

| DESCRIPTION: |
|---|
| Tactical enhancement to see through walls, revealing the location of enemies. |
| PRODUCT: HUMAN-SPEC |
| DSCRIPT: ALLOWS SEE THROUGH SOLID OBJECTS USING HIGH MAGNETIC WAVES |
| PROTO-LINE: -7G44T07-A |
| TIER ONE: |
|---|
• PYLON - Ex-Pops seen in X-RAY will have a vision cone determining where they’re looking, their point of view and where their vision distance drops off. > Reduced distance at which ex-pops can be seen while X-RAY is active. • TRANSPARENT SPOTTER - Items, ex-pops and classified intel can be pinged through walls while X-RAY is active. > Pinged items, including boosters, are less effective. (Healing items, antidotes, adrenalin & batteries only do half of their intended function. Bottles make less noise & bricks have reduced stun time. Pinged ex-pop will be alerted to your general location.) • OBJECTIFIED - Objectives and objective relevant items can now be spotted whilst using X-RAY. > Lowers the duration of the X-RAY rig by 3 seconds. |
| TIER TWO: |
|---|
• RADIATION SICKNESS - NVG have been equipped with spare tech from broken JAMMER rigs, allowing reagents to corrupt enemies when stared at for long enough while X-RAY is active. > Due to a high level of electromagnetic radiation, if the rig is used to corrupt an enemy ex-pop, the reagent will temporarily suffer from severe migraines, distorting the reagents vision similarly to that of a Screamer. Increased power usage will also cause the reagent’s NVG to drain half of its charge. • MIND READER - While X-RAY is active, reagents will see a visualisation of ex-pop patrol routes and where that patrol will end. This is visualised via white footprints on the ground leading to a white circle where the patrol ends. > Lose the ability to see a perfect outline of ex-pops while X-RAY is active. Reagents will instead see a faint pulse similar to that of the SHARED INTEL upgrade. • TETHER - While X-RAY is active, a guiding line will appear on the ground and guide reagents to their next objective. This includes items needed for objectives (Gas, boxes, decoders, generators, push objectives etc) Along with this, it will guide reagents to objectives that do not have markers. > Lose the ability to perfectly see items and classified information (documents, posters, booster items, master key, mines & traps) While X-RAY is active. Reagents will instead see a faint pulse similar to that of the SHARED INTEL upgrade. |
| TIER THREE: |
|---|
• NIGHT HUNTER - Upon entry to the trial environment, NVG will have infinite X-RAY charge, rig activation instead toggles the effect on and off. > Reagent NVGs are permanently fixed in the downright position, making the reagent's vision more sensitive to well-lit environments. • PUSHERVISION - Neurological stimulants have been attached to the NVG meaning reagents are completely resistant to psychosis damage during the trial. > While X-RAY is active, reagents will suffer from symptoms of acute psychosis which will cause them to be attacked by illusory threats such as The Skinnerman and hostile tentacles. • TRICKSTER - Upon activation, the X-RAY rig will highlight hidden noise sensors within the walls and floors placed by Amelia. These sensors can be activated whilst X-RAY is active to either distract ex-pop or stun them via a small explosion. > Using the X-RAY to explode the noise sensors will put the rig into an immediate cooldown and extend the cooldown rate. If only the noise distraction is used then the rig will not put the rig into an immediate cooldown but instead increase the cooldown rate once the X-RAY is finished. |

| DESCRIPTION: |
|---|
| Install a barricade on a door or doorway to temporarily block it and delay enemies or pursuers. |
| PRODUCT: BLOCK-AID |
| DSCRIPT: PORTABLE DEVICE TO DEPLOY BARRICADE |
| PROTO-LINE: -36MP13-A |
| TIER ONE: |
|---|
• REINFORCED STEEL - Barricade takes longer to break down by ex-pops. > Barricade takes longer to deploy on doors and windows. • AUTOMATIC DEPLOYMENT - Barricade can now be deployed instantly. > Barricaded doors can no longer be broken down by reagents or their teammates. (Note that doors can still be barricaded normally and still be broken through. Doors that cannot be broken through only apply to when automatic deployment is used on them.) • COLLAPSIBLE FRAME - Barricade is now equipped with a streamlined, compact frame, allowing for reagents to pick it back up after initial deployment. > Limits the maximum number of barricades to one, requiring the rig to be broken before it can recharge, or alternatively picked up, which will instantly recharge the rig. |
| TIER TWO: |
|---|
• LOCKED IN - Barricade can be used to lock yourself inside lockers and chests. Enemies will not be able to open these hiding spots even if you are seen going inside them. > Getting out of the hiding spot will produce a (((LOUD))) noise that attracts any nearby ex-pop. • LOCK AND KEY - Barricade rig is fitted with an ESOP detection device and will now act as a door. Allowing reagents and their teammates to open doors without needing to break the barricade rig and bash open the door it is placed on. This will not apply to ex-pops, who still need to bash open the doors. However, if a barricaded door is left open, they can walk through it. > Due to the nature of the upgrade, the barricade can no longer be placed on double doors. In addition, the ESOP detection device now means the INCOMING WARNING upgrade is disabled. • LIVE-WIRE - Barricade’s steel frame is now equipped with a makeshift battery, electrifying any ex-pop that comes into contact with it. Affected ex-pops will temporarily suffer from sudden and extreme muscle spasms. (Would work similarly to JAMMER’s Corrupt Enemies perk, but more often.) > The constant flow of high-voltage weakens the structural integrity of BARRICADE’s steel frame, causing ex-pops to break it quicker; two hits for small ex-pops and one hit for large ex-pops & Prime Assets. |
| TIER THREE: |
|---|
• IMPROVISED ARMOR - Barricade rig can be placed onto your ESOP and act as a form of armor, this will reduce the amount of damage taken. Armor will break after 5 hits from ex-pop (3 hits from big grunts and prime assets) > While the barricade rig is on your ESOP, your movement speed will be slowed down significantly (walking, running & crawling) and your stamina consumption is greater. You will also make more noise while moving. • BEAR TRAP - Barricade can be placed down on the floor and act as an improvised bear trap. Holding ex-pops in place for a short duration until they can break free. If other ex-pop visibly see another trapped and are not in chase, they can assist the trapped ex-pop and free them quicker. > Once the rig is placed on the floor, you must wait until the bear trap is triggered and destroyed before rig recharging can begin. Placing a barricade on a door is also forbidden during this time. (Note that the EXTRA BARRICADE upgrade does not apply to placing it on the floor as a trap.) • STACKADE - An improved reinforced frame allows Barricade to be used in new, unintended ways. Once attached to co-op walls, Barricade will function as a makeshift ladder, giving reagents the ability to climb without assistance. It can also be positioned to span long co-op jumps, allowing reagents to walk across a narrow, extended surface. > Due to Barricade's newly reinforced frame, required for handling heavy weight loads, it now takes longer for friendly reagents to dismantle. However, it’s still not indestructible; if multiple reagents attempt to cross a co-op jump at once, the extended surface will collapse. |

| DESCRIPTION: |
|---|
| Disable electronic devices, and unlock padlocked containers and doors. |
| PRODUCT: JAMMER |
| DSCRIPT: WIRELESS-JAMMER: DISABLE TRAPS AND ELECTRONIC DEVICES FROM DISTANCE |
| PROTO-LINE: -JM9436-A |
| TIER ONE: |
|---|
• ANTENNA - Jammer is equipped with an antenna that will allow reagents to use the jammer from a greater distance. > Reduces the speed at which it takes to jam. • BOOSTED SIGNAL - Increases jamming speed. > Reduces the distance at which the jammer can be used. • ELECTROSTATIC EMITTER - Jammer rig distance and speed is increased. > While jamming, the rig will emit a (((LOUD))) noise, attracting nearby ex-pop. |
| TIER TWO: |
|---|
• JERRY-RIGGED - The jammer rig can be used to instantly cooldown a teammate rig. > The player's own rig suffers from a longer cooldown when used. If player's rig is not cooling down currently, the extended cooldown will apply when the rig is next used (Will stack on top of normal cooldown rates. Cooldown rates from the upgrade itself will not stack.) • TV REMOTE - Jammer rig can be used on TVs and electronics found within the trials to cause a small explosion that will distract nearby ex-pop. Any ex-pop within a close radius to exploding TVs will be stunned for a short duration (Strong arm brick stun time.) > A feedback loop from the electronics causes the jammer rig to shock reagents, dealing half a bar of damage. • STOMACH BUGGED - Any ex-pop that has been jammed now throws up at random points for the duration of the trial. > For a short period of time after ex-pop throws up, they will have more sensitive hearing and hit harder, causing bleeding damage to be inflicted. Once this period of time is over, they will return to normal until they throw up again. |
| TIER THREE: |
|---|
• AMELIA’S TOUCH-UP - Jammer-rig can be used to bypass certain objective types (Key gates, power generators, button mannequins, radio tuners, used on scapegoats, speed up conveyors, open coded boxes, speed up lock-down sequences) > Each use of the jammer on objectives has an increasing chance to break the rig's use on objectives. The 1st use has a 25% chance to break it, the 2nd has a 50% chance, the 3rd a 75% chance and the 4th a 100% chance. The rig breaking only affects its usage on objectives, it will still function normally on everything else. • CLOSETED MONSTER - Jammer rig can be used on ex-pop insertion gates to disable them. Once disabled, ex-pops cannot enter the trial from the jammed gate for the duration of the trial. (Scripted ex-pop spawns will now happen at the next nearest insertion gate) > Once the jammer is used 4 times to jam an insertion gate, the enemies that spawn from normal gates will be enraged for the duration of the trial and deal more damage (Stronger enemies 2). Insertion gate alarms will also not sound when an enemy enters the trial. • TROJAN HORSE - Jammer rig can be used on ex-pop insertion gates, opening them and allowing reagents to step inside to hide. Whilst inside the insertion gate, Amelia will speak to the reagent via their wristwatch radio, and spray down the insertion gate room with a spray that slowly heals health & sanity. In addition there will also be a random item left on the ground below. (Note that booster items ARE NOT given to reagents who use the insertion gates) > When entering a normal hiding spot, the reagents ESOP will set off eclectic shocks that slowly drain their health for however long they remain hidden. During this time, Dr Easterman will speak via pre-recorded messages on the reagents wristwatch radio about how hiding is a cowardly tactic, how they need to keep eyes on you at all times. |

PROJECT: LUPARA
(July 16th 2024 - December 9th 2024)
”A new archetype of appetite and childish dependence. Franco Barbi, gangster, murderer, a trafficker. Franco is a man child who would use heroin to infantilize the world. His psyche, centered around a totem, a powerful symbol to compensate for painful deficiencies." - H.J. Easterman
INCLUDED CONTENT:
NEW CONTENT:• NEW PRIME ASSET: Franco "Il Bambino" Barbi
• NEW TRIAL: Poison the Medicine
• NEW MK-CHALLENGES: Fuel the Release & Teach the Police Officer
• NEW GAME MODE: Escalation Therapy
• NEW RIG: Barricade
• NEW CATALOGS: A New You: Standard & Project Lupara: Deluxe
& MUCH MORE!-----------------------------------------------------LIMITED TIME CONTENT:• NEW EVENTS: [Program: BAMBINO] • [Program: COUNTDOWN] • [Program: GIESTER]
• NEW CATALOGS: COUNTDOWN & GEISTER
• NEW MK-CHALLENGES: Empty the Vault & Poison the Cattle (introduced with Program: COUNTDOWN) Eliminate the Past (Introduced with Program: GEISTER)
Links:
For more information, please be sure to check out the official patch notes on steam! HERE!
INCLUDED CONTENT:
NEW CONTENT:• NEW TRIAL: Pleasure the Prosecutor & Amelia’s Escape
• NEW MK-CHALLENGES: Reunite the Family & Deface the Futtermans
• NEW EX-POP: The Pitcher
• NEW RIG: Jammer
• NEW CATALOG: Project Breach: Deluxe
• NEW AMPS: Evasive Maneuver, Short Circuit, Bandages Expert
& MUCH MORE!-----------------------------------------------------LIMITED TIME CONTENT:• NEW EVENTS: [Program: WINTER KILLS] • [Program: STAMP SURPLUS] • [Program: UNDER SERVEILLANCE]
• NEW CATALOGS: WINTER KILLS & AMELIA
• NEW MK-CHALLENGES: Kidnap the Mistress & Stash the Contraband (Introduced with Program: UNDER SURVEILLANCE)
Links:
For more information, please be sure to check out the official patch notes on steam! HERE!

PROJECT: BREACH
(December 10th 2024 - April 21st 2025)
”My name is Amelia, I was born in Springfield, IL. They locked up the wrong fucking girl." - Amelia Collier

PROJECT: RELAPSE
(April 22nd 2025 - July 14th 2025)
"You want freedom? This is what freedom looks like. You want peace, this is peace. You want control. I'll even give you control, but I'm going to need you to admit that you don't want to leave me. You've become addicted to the therapy. It's specific pleasures, it's comforting instruction. Addicts don't want to let go. They don't want release, what addicts want, what you want, is relapse." - H.J. Easterman
INCLUDED CONTENT:
NEW CONTENT:• NEW TRIAL: Liquidate the Union
• NEW MK-CHALLENGES: Spread the Disease & Cook the Informant
• NEW GAME MODE: Trial Maker
• NEW CATALOG: Project Relapse: Deluxe
• NEW EX-POP: The Jaeger
& MUCH MORE!-----------------------------------------------------LIMITED TIME CONTENT:• NEW EVENTS: [Program: JAEGER ONBOARDING] • [Program: PRIME TIME]
• NEW CATALOGS: PRIME TIME
• NEW MK-CHALLENGES: Redeem your Freedom & Fumigate the Factory (introduced with Program: PRIME TIME)
Links:
For more information, please be sure to check out the official patch notes on steam! HERE!
INCLUDED CONTENT:
NEW CONTENT:• NEW PRIME ASSET: Otto & Arora Kress
• NEW TRIAL: Kill the Politician
• NEW MK-CHALLENGES: Get Out the Vote & Sentence the Prosecuted
• NEW CATALOGS: Project Diarchy: Deluxe
• REBIRTH 2.0
& MUCH MORE!-----------------------------------------------------LIMITED TIME CONTENT:
• NEW EVENTS: [Program: DEEP BURN]
• NEW CATALOGS: DEEP BURN
• NEW MK-CHALLENGES: REDACTED
Links:
For more information, please be sure to check out the official patch notes on steam! HERE!

PROJECT: DIARCHY
(July 15h 2025 - Unknown 2025)
"A new archetype has arrived. Forebears of tradition. An enduring moral order forced into shadows." - H.J. Easterman

PROJECT: MESSIAH
(December 9th 2025 - ???)
"Do you believe prayer can change the world? I hope so, because somebody who's chosen belief despite evidence will believe anything. There's a sucker baptized every minute. Maybe there's something more to this world. Something eternal." - H.J. Easterman
INCLUDED CONTENT:
NEW CONTENT:• NEW PRIME ASSET: Sister Liliya Bogomolova
• NEW TRIAL: Despoil the Auction
• NEW MK-CHALLENGES: Fabricate the Scandal & Seize the Narcotics
• NEW CATALOGS: Project Messiah: Deluxe-----------------------------------------------------LIMITED TIME CONTENT:• NEW EVENTS: [Program: WINTER KILLS]
• NEW CATALOGS: WINTER KILLS
Links:
For more information, please be sure to check out the official patch notes on steam! HERE!
INCLUDED CONTENT:
NEW CONTENT:• NEW PRIME ASSET: Prescott Whitehorn
• NEW TRIAL: Cage the Animals
• NEW MK-CHALLENGES: Flood the Enclosures & Expose the Freakshow
• NEW CATALOG: Project Rehab: Deluxe
• NEW EX-POP: The Animals
• NEW RIG: Oilslick
& MUCH MORE!-----------------------------------------------------LIMITED TIME CONTENT:• NEW EVENTS: [Program: OSTERN] • [Program: FEUERWERK]
• NEW CATALOGS: OSTERN & FEUERWERK
• NEW MK-CHALLENGES: Ready the Squad Cars & Recover the Product (Introduced in Program: OSTERN) Contaminate the Water Supply & Decode the Evidence (Introduced in Program: FEUERWERK)

PROJECT: HOSPICE
(REDACTED - REDACTED)
"A huntsman is no less effective at tracking a vicious lion than he is a common field mouse. Given the time and resources, I believe Whitehorn can prove his usefulness beyond the confines of his Trial." - H.J. Easterman

PROJECT: HARVESTER
(REDACTED - REDACTED)
"REDACTED." - H.J. Easterman
INCLUDED CONTENT:
NEW CONTENT:• NEW PRIME ASSET: Olivia Hall
• NEW TRIAL: Control the Operation
• NEW MK-CHALLENGES: Sort the Infected & Harvest the Rotting Organs
• NEW EX-POP: Dolly
& MUCH MORE!-----------------------------------------------------LIMITED TIME CONTENT:• NEW EVENTS: [Program: Hello Dolly!]
• NEW WEEKLIES: Speed Run, Lights Out, and Kiss of DeathWINTER KILLS]
• NEW CATALOGS: WINTER KILLS
INCLUDED CONTENT:
NEW CONTENT:• NEW TRIAL: Collect the Organs
• NEW MK-CHALLENGES: Infect the Enemy & Man the Medical Pavilion
& MUCH MORE!-----------------------------------------------------LIMITED TIME CONTENT:• NEW EVENTS: [Program: Smokescreen]

PROJECT: LIFELINE
(REDACTED - REDACTED)
"REDACTED." - H.J. Easterman

PROJECT: ECSTASY
(REDACTED - REDACTED)
"REDACTED." - H.J. Easterman
INCLUDED CONTENT:
NEW CONTENT:• NEW TRIAL: Switch the Dealers
• NEW MK-CHALLENGES: Seduce the Victims & Splay the Cadavers
• NEW EX-POP: The Assailant
& MUCH MORE!-----------------------------------------------------LIMITED TIME CONTENT:• NEW EVENTS: [Program: Half-Life]
INCLUDED CONTENT:
NEW CONTENT:• NEW PRIME ASSET: Leonid Losev
• NEW TRIAL: Assassinate the Defector
• NEW MK-CHALLENGES: Bomb the Embassy & Extract the Agent
• NEW RIG: Hypodermic Rig
& MUCH MORE!-----------------------------------------------------LIMITED TIME CONTENT:• NEW EVENT: [Program: Meltdown]

PROJECT: INVASION
(REDACTED - REDACTED)
"A new archetype has arrived. A mind corrupted by the false teachings of communism, his mind being equally broken and rebuilt again through the partaking in war and the slaughter of his enemies, his body a symbol of strength that he used to maintain order and control." - H.J. Easterman

PROJECT: PALLIATION
(REDACTED - REDACTED)
"REDACTED." - H.J. Easterman
INCLUDED CONTENT:
NEW CONTENT:• NEW PRIME ASSET: Volker Brandt
• NEW TRIAL: [REDACTED]
• NEW MK-CHALLENGES: [REDACTED]
• NEW RIG: [REDACTED]
& MUCH MORE!-----------------------------------------------------LIMITED TIME CONTENT:• NEW EVENT: [REDACTED]
| RECENT ACTIVITY |
|---|
| • 7/13/26 REDESIGNED PAGE • 7/13/26 REDESIGNED PAGE |
| UPCOMING |
|---|
| • ADD PROJECT: JUDAS [OFFICIAL] • ADD PROJECT: BONEYARD [OFFICIAL] |
| • CONTENTS |
|---|
| 1: Description 2: Patient File 3: Weapon & Traps 4: Trials 4a: Kill the Snitch 4b: Vindicate the Guilty 4c: Locksock the Warden 5: Propaganda 6: Documents 7: Art |
| • Other Pages |
|---|
| • Mother Gooseberry • Franco Barbi • Otto & Arora Kress • Liliya Bogomolova |
PRIME ASSET: Sgt. Leland Coyle
FAMILIAL ARCHETYPE: The Father
Sergeant Leland Coyle, representing the father in the Prime Asset hierarchy controls his trial environments with an iron fist and an askewed perspective of the law.Armed with an electric baton, powered by a modified car battery, Coyle shocks those under him into submission.
PHYSICAL DESCRIPTION:
A peaked cap, aviator shades, and beard do little to cover Leland's mangled face. Bubbling scar tissue covers much of his face and neck.
NICKNAMES:
• Sergeant Coyle
• The Cop
• Fucking Psycho Hillbilly
• The Pig
| PATIENT FILE NO. 14820 |
|---|
| Name: Leland Coyle |
| DOB: [REDACTED], 1923 |
| POB: Blackwell, OK |
| SEX: Male |
| HEIGHT: [REDACTED] |
| FAMILIAL ARCHETYPE: The Father |
| COLLECTION AGENT: Clyde Perry |
| PERMITTED EQUPMENT: |
|---|
| ELECTRIFIED BATON: Jerry-Powered by a large modified car battery, Coyle's electrified baton is meant to inflict as much pain as possible. As of PROGRAM: Prime Time, the baton's voltage was increased to temporarily disable Reagent Rigs. |
| SHOCK GRID: Coyle’s trial environments feature a unique type of trap, electrified grids that intermittently activate and cover sections of the ground. These grids inflict continuous damage to any Reagents who step on them, but can be avoided by jumping or temporarily disabled using throwables like bottles, bricks, or the stun rig. |

Electrified Baton
EQUIPMENT: Electrified Baton
Jerry-rigged to inflict as much pain as possible. A switch above the hilt sends electricity surging through the weapon, with four prongs at the tip to jab and prod.As of PROGRAM: Prime Time, the baton's voltage was increased to temporarily disable Reagent Rigs.
EQUIPMENT: Cigarettes Belt
Slotted individually like rifle ammunition, Leland Coyle keeps his smokes accessible on a munitions belt that hangs loosely at his hip.
EQUIPMENT: Coyle's Battery
Powering Coyle's weapon is a massive battery he wears as backpack, secured to his body with a crossbody strap. Yellow and blue cables run from the batter and are coiled tightly around his arm, waist, and body.
TRIAL HAZARD: Shock Grids
Coyle’s trial environments feature a unique type of trap, electrified grids that intermittently activate and cover sections of the ground. These grids inflict continuous damage to any Reagents who step on them, but can be avoided by jumping or temporarily disabled using throwables like bottles, bricks, or the stun rig."Conductive, high voltage AC grid that periodically activates by timer."

Full Body - art by @RedBarrels

Close Up - art by @RedBarrels
| • CONTENTS |
|---|
| 1: Description 2: Patient File 3: Weapon & Traps 4: Trials 4a: Cleanse the Orphans 4b: Grind the Bad Apples 4c: Pervert the Futterman 5: Propaganda 6: Documents 7: Art |
| • Other Pages |
|---|
| • Sgt. Leland Coyle • Franco Barbi • Otto & Arora Kress • Liliya Bogomolova |
PRIME ASSET: Phyllis Futterman
FAMILIAL ARCHETYPE: The Mother
Phyllis Futterman, also known as Mother Gooseberry, represents the mother in the Prime Asset hierarchy. Taking charge of her Trial environments with her tough motherly demeanor, Gooseberry finds herself to be a formidable Prime Asset.Attached to her right arm is a puppet, which acts as her main weapon and host of her alternate personality, recreating that of her abusive father, Dr. Futterman.
PHYSICAL DESCRIPTION:
A mask of human flesh is stitched to her face, smeared with red lipstick and eyebrows that are drawn on in black over the eye holes. Her scalp is glossy with scar tissue, crowned with messy black hair, peppered with stray whites.
NICKNAMES:
• Mother Gooseberry
• Big Momma
• Motherfucking Gooseberry
• Schmaltzhefer
| PATIENT FILE NO. 14820 |
|---|
| Name: Phyllis Futterman |
| DOB: [REDACTED] |
| POB: [REDACTED] |
| SEX: Female |
| HEIGHT: [REDACTED] |
| FAMILIAL ARCHETYPE: The Mother |
| COLLECTION AGENT: Clyde Perry |
| PERMITTED EQUPMENT: |
|---|
| DR. FUTTERMAN: Gooseberry's puppet is secured tightly to her right arm, inside the puppets mouth hides a drill tongue. As of PROGRAM: Prime Time, modifications were made to said puppet to maximize Reagent hemorrhaging. |
| FUTTERMINES: Unlike Coyle’s traps, Gooseberry’s trials feature an explosive device that arms itself when a Reagent remains within its range for a short time. Once triggered, it detonates, dealing severe damage to anyone nearby. These explosives can be disabled with throwables like bottles, bricks, or the stun rig. |

Dr. Futterman
EQUIPMENT: Dr. Futterman
Gooseberry's puppet is secured to her right arm with an apparatus that controls Dr. Futteman's drill tongue. An old set of dentures gives him his signature smile while a yellow polka dot bowtie and a tiny brown top hat completes his dapper look.As of PROGRAM: Prime Time, modifications were made to said puppet to maximize Reagent hemorrhaging.
TRIAL HAZARD: Futtermines
Unlike Coyle’s traps, Gooseberry’s trials feature an explosive device that arms itself when a Reagent remains within its range for a short time. Once triggered, it detonates, dealing severe damage to anyone nearby. These explosives can be disabled with throwables like bottles, bricks, or the stun rig."Explosive device triggered by inflatable "Dr. Futterman" Dental Hygiene Goose Doll. Prolonged Reagent proximity will inflate the doll to point of detonation."

Character Art - art by @RedBarrels

Close Up - art by @RedBarrels
| • CONTENTS |
|---|
| 1: Description 2: Patient File 3: Weapon & Traps 4: Trials 4a: Poison the Medicine 4b: Pleasure the Prosecutor 4c: Liquidate the Union 5: Propaganda 6: Documents 7: Art |
| • Other Pages |
|---|
| • Sgt. Leland Coyle • Mother Gooseberry • Otto & Arora Kress • Liliya Bogomolova |
PRIME ASSET: Franco Barbi
FAMILIAL ARCHETYPE: The Son
Franco "Il Bambino" Barbi is the son of Don Salvatore Barbi and also represents the son in the Prime Asset hierarchy. Franco's childish behavior makes him a dangerous Prime Asset, suffering from common temper tantrums when a trial does not go his way.Binkie in hand, Franco is equipped with a sawed-off shotgun called Lupara. While live ammunition was taken away from him with his introduction to the Trials, Franco more than made up for it with custom ammunition made from broken Reagent teeth.
PHYSICAL DESCRIPTION:
Resting atop a baby blue bowtie, Franco's engorged head swells with blood and tumors. What's left of his hair is coifed and styled to cover what it can of his veiny forehead.
NICKNAMES:
• Il Bambino
• Drooling Freak
• The Manchild
• Lupara
| PATIENT FILE NO. 15210 |
|---|
| Name: Franco Barbi |
| DOB: [REDACTED] |
| POB: [REDACTED] |
| SEX: Male |
| HEIGHT: [REDACTED] |
| FAMILIAL ARCHETYPE: The Son |
| COLLECTION AGENT: Clyde Perry |
| PERMITTED EQUPMENT: |
|---|
| FRANCO'S LUPARA: An Italian word meaning “for the wolf,” this break-action shotgun has had its barrel sawed off, converting this hunting weapon into a tool for up-close and personal mafia assassinations. |
| Tripwire Bomb: Franco’s trials feature a high-tech explosive trap, strategically placed in high-traffic areas like hallways. Nearly invisible to the naked eye, these devices can only be spotted by carefully watching for the small units near the floor—or by using NVGs to reveal their laser tripwires. |

Lupara (Sawed-Off Shotgun)
EQUIPMENT: Sawed-Off Shotgun
An Italian word meaning “for the wolf,” this break-action shotgun has had its barrel sawed off, converting this hunting weapon into a tool for up-close and personal mafia assassinations.
EQUIPMENT: Baby's Binkie
This purple and white pacifier is a necessity for Barbi, offering him comfort in times of duress.
TRIAL HAZARD: Tripwire Bombs
Franco’s trials feature a high-tech explosive trap, strategically placed in high-traffic areas like hallways. Nearly invisible to the naked eye, these devices can only be spotted by carefully watching for the small units near the floor—or by using NVGs to reveal their laser tripwires."Paired explosive charges, triggered by the interruption of an infrared beam."

Character Art - art by @RedBarrels

Lupara - art by @RedBarrels
| • CONTENTS |
|---|
| 1: Description 2: Patient File 3: Weapon & Traps 4: Trials 4a: Kill the Politician 4b: Silence the Idol 5: Propaganda 6: Documents 7: Art |
| • Other Pages |
|---|
| • Sgt. Leland Coyle • Mother Gooseberry • Franco Barbi • Liliya Bogomolova |
PRIME ASSET: Otto and Arora Kress
FAMILIAL ARCHETYPE: The Grandparents
Forebearers of tradition, Otto and Arora Kress act as the first duo Prime Asset and represent the grandparents in the familial hierarchy. Otto and Arora engulf their trial environments with Kress Precursor, a dangerous chemical cocktail invented by the brilliant Arora Kress.Despite their conjoined nature, Otto and Arora dominate the Trial environment. Otto ready with his circular saw in hand, ready to cut through flesh and bone like nothing, and Arora with her vials of Kress Precursor, ready to inflict nausea and vomiting to any unsuspecting Reagents.
PHYSICAL DESCRIPTION:
Otto and Arora's evening wear is hand-tailored from the finest fabric with regal purples and blacks woven together, finished with a gold trim. Ever dressed to kill, the pair mirror one another perfectly: Otto's string tie is cut from the same cloth as Arora's belt.
NICKNAMES:
• The Kress Twins
• The Buffalo Minotaur
| PATIENT FILE NO. [REDACTED] |
|---|
| Name: Otto & Arora Kress |
| DOB: [REDACTED], 1899 |
| POB: [REDACTED] |
| SEX: Male & Female |
| HEIGHT: [REDACTED] |
| FAMILIAL ARCHETYPE: The Grandparents |
| COLLECTION AGENT: Clyde Perry |
| PERMITTED EQUPMENT: |
|---|
| OTTO'S HANDHELD CIRCULAR SAW: A bespoke circular saw, trading speed for torque, this weapon is perfect for bone and any other stubborn materials that need serving. |
| ARORA'S KRESS PRECURSOR VIALS: A corked glass vial that holds a dose of the indigo-hued Kress Precursor, one of Arora's own inventions. |
| TOXIC FLASH TRAP: taking the place of the hanging traps within the Trial Environment, these traps consist of hanging containers of the Kress Precursor, which will infect Reagents for a short duration after. |

Otto's Circular Saw
EQUIPMENT: Handheld Circular Saw
A bespoke circular saw, trading speed for torque, this weapon is perfect for bone and any other stubborn materials that need serving.
EQUIPMENT: Kress Precursor Vials
A corked glass vial that holds a dose of the indigo-hued Kress Precursor, one of Arora's own inventions.
TRIAL HAZARD: Emetic Flasks
taking the place of the hanging traps within the Trial Environment, these traps consist of hanging containers of the Kress Precursor, which will infect Reagents for a short duration after."Hung glass bulbs of Kress Precursor rigged to drop and shatter upon contact, inducing nausea, vomiting, and an accumulating sense of dread."

Character Art - art by @RedBarrels
| • CONTENTS |
|---|
| 1: Description 2: Patient File 3: Weapon & Traps 4: Trials 4a: Despoil the Auction 5: Propaganda 6: Documents 7: Art |
| • Other Pages |
|---|
| • Sgt. Leland Coyle • Mother Gooseberry • Franco Barbi • Otto & Arora Kress |
PRIME ASSET: Liliya Bogomolova
FAMILIAL ARCHETYPE: The Aunt
The product of a half century of war and corruption, Sister Liliya Bogomolova enters the Trials as the fifth Prime Asset, representing the role of the aunt in the familial hierarchy. Bogomolova has an almost hypnotic way of speaking, a tool that she's used to manipulate people into doing acts they would otherwise never commit.Described as a Viper by Dr. Rudolf Wernicke, Liliya Bogomolova is perhaps the most dangerous Prime Asset yet. Armed with razor sharp claws and a prosthetic blade replacing her right arm, this Prime Asset hides amongst "false idols" strewn across the Trial enviornment. Instilling paranoia into Reagents as they struggle to determine which mannequin is the one true messiah.
PHYSICAL DESCRIPTION:
Liliya Bogomolova is dressed head to toe in an ornate black and gold body suit that lets her blend into the False Idols of her Trial environment. Her mask also features faces on both sides, making it difficult for Reagents to tell what direction she's looking.
NICKNAMES:
• Angel of Leningrad
• Beloved of God
• Russian Joan of Arc
• Sister Liliya
| PATIENT FILE NO. [REDACTED] |
|---|
| Name: Liliya Bogomolova |
| DOB: [REDACTED] |
| POB: [REDACTED] |
| SEX: Female |
| HEIGHT: [REDACTED] |
| FAMILIAL ARCHETYPE: The Aunt |
| COLLECTION AGENT: George Nichols |
| PERMITTED EQUPMENT: |
|---|
| PROSTHETIC BLADE: A razor sharp blade replaces Bogomolova's right arm, when not in use, it can be retracted and hidden inside of a prosthetic apparatus. |
| CLAWS: |
| FALSE IDOLS: Mannequins identical in design to the Prime Asset, intermittently booby-trapped with noxious gas. Human bones have been included in the internal structure for X-Ray fidelity. |

Prosthetic Blade & Claws
EQUIPMENT: PROSTHETIC BLADE
A razor sharp blade replaces Bogomolova's right arm, when not in use, it can be retracted and hidden inside of a prosthetic apparatus.
EQUIPMENT: Claws
Liliya's left hand isn't any les dangerous, five long claw like blades stick from her finger tips. Reagents slashed with said claws are sure to sustain substantial damage.
TRIAL HAZARD: False Idols
Nearly indistinguishable from this Prime Asset, these twitching mannequins can be found all throughout Liliya's Trial environment, making it difficult to approximate her location."Mannequins identical in design to the Prime Asset, intermittently booby-trapped with noxious gas. Human bones have been included in the internal structure for X-Ray fidelity."

Character Art - art by @RedBarrels

Character Art - art by @RedBarrels
| • CONTENTS |
|---|
| 1: Description 2: Patient File 3: Weapon & Traps 4: Trials 4a: Cage the Animals 4b: Rig the Race 5: Propaganda 6: Documents 7: Art |
| • Other Pages |
|---|
| • Mickey Schwartz • Leonid Losev • Olivia Hall • Volker Brandt |
PRIME ASSET: Prescott Whitehorn
FAMILIAL ARCHETYPE: The Uncle
[REDACTED]
PHYSICAL DESCRIPTION:
[REDACTED]
NICKNAMES:
• The Angry Man
• Big Fuckin' Hunter
• Uncle Sam
CREDITS:
• Sabatron: Concept / Lore Docs / Cage the Animals
• Semy: Rig the Race
• Jude: Nicknames
| PATIENT FILE NO. 13752 |
|---|
| Name: Prescott Whitehorn |
| DOB: [REDACTED] |
| POB: [REDACTED] |
| SEX: Male |
| HEIGHT: [REDACTED] |
| FAMILIAL ARCHETYPE: The Uncle |
| COLLECTION AGENT: Clyde Perry |
| PERMITTED EQUPMENT: |
|---|
| PRESCOTT'S CROSSBOW: A modified hunting crossbow with a reinforced drawstring and improved bolts, designed to inflict maximum damage to Reagents. After Whitehorn's reintegration, his arsenal was expanded with tracking bolts that emit a siren to reveal the Reagent's location and hemorrhaging bolts that worsen bleeding, allowing Whitehorn to follow wounded targets. |
| BEAR TRAPS: Whitehorn can deploy modified bear traps that immobilize Reagents and trigger a loud built-in alarm, attracting nearby Ex-Pops. These traps can be disabled with throwables or the Jammer rig's [REWIRE] upgrade, but Whitehorn can reset activated traps himself if need be. |
![[REDACTED]](data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHg9IjAiIHk9IjAiIHZpZXdCb3g9IjAgMCA1NDggNzI4IiB3aWR0aD0iNTQ4IiBoZWlnaHQ9IjcyOCIgcHJlc2VydmVBc3BlY3RSYXRpbz0ibm9uZSI%2BPHJlY3QgZmlsbD0idHJhbnNwYXJlbnQiIHdpZHRoPSIxMDAlIiBoZWlnaHQ9IjEwMCUiLz48L3N2Zz4%3D)
[REDACTED]
EQUIPMENT: Prescott's Heavy Duty Crossbow
A vintage hunting crossbow purchased by Prescott in an illegal auction, now modified to inflict maximum damage to Reagents. Whitehorn was provided with a few new amenities after his reintegration into the therapy, including new modified tracking bolts, designed to pierce deep into a Reagent's flesh and stay there. These bolts are also fitted with tracking technology, a flashing red light and a loud beeping noise makes it hard for Reagents to hide before removing the stuck bolt, even when hiding in lockers, beds, and the shadow of darkness.Note: One bar of damage will be dealt by Whitehorn's crossbow on entry, which then the tracking light/siren will alert, compromising the Reagent's location to both Prime Assets and Ex-pops. Another bar of damage will be dealt once the bolt is pulled out aswell.
TRIAL HAZARD: Bear Traps
Whitehorn can deploy modified bear traps that immobilize Reagents and trigger a loud built-in alarm, attracting nearby Ex-Pops. These traps can be disabled with throwables or the Jammer rig's [REWIRE] upgrade, but Whitehorn can reset activated traps himself if need be.

Prime Time TV - Render by @TannerFeline
| • CONTENTS |
|---|
| 1: Description 2: Patient File 3: Weapon & Traps 4: Trials 4a: Tarnish the Reputation 5: Propaganda 6: Documents 7: Art |
| • Other Pages |
|---|
| • Prescott Whitehorn • Leonid Losev • Olivia Hall • Volker Brandt |
PRIME ASSET: Mickey Schwartz
FAMILIAL ARCHETYPE: The Brother
[REDACTED]
PHYSICAL DESCRIPTION:
[REDACTED]
NICKNAMES:
• Golden Boy
CREDITS:
• Semy: Concept / Lore Docs / Tarnish the Reputation
| PATIENT FILE NO. 16435 |
|---|
| Name: Mickey "The Boy" Schwartz |
| DOB: 02/16/1929 |
| POB: Clarksville, TN |
| SEX: Male |
| HEIGHT: 6'8" |
| FAMILIAL ARCHETYPE: The Brother |
| COLLECTION AGENT: Clyde Perry |
| PERMITTED EQUPMENT: |
|---|
| MODIFIED BASEBALL BAT: A wooden bat laced with sharp nails, one hit will cause a staggering effect and blurred vision for a short period of time. |
| BASEBALL TURRETS: Pitching machines with improvised motion sensors attached to its main chassis. Reagent’s who enter its line of sight will be shot with glass covered baseballs, causing minor damage and knockback. |
![[REDACTED]](data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHg9IjAiIHk9IjAiIHZpZXdCb3g9IjAgMCA1NDggNzI4IiB3aWR0aD0iNTQ4IiBoZWlnaHQ9IjcyOCIgcHJlc2VydmVBc3BlY3RSYXRpbz0ibm9uZSI%2BPHJlY3QgZmlsbD0idHJhbnNwYXJlbnQiIHdpZHRoPSIxMDAlIiBoZWlnaHQ9IjEwMCUiLz48L3N2Zz4%3D)
[REDACTED]
EQUIPMENT: Modified Baseball Bat
A wooden bat laced with sharp nails, one hit will cause a staggering effect and blurred vision for a short period of time.
TRIAL HAZARD: Baseball Turrets
Pitching machines with improvised motion sensors attached to its main chassis. Reagent’s who enter its line of sight will be shot with glass covered baseballs, causing minor damage and knockback.

Mickey Schwartz - art by @Dominated_Nick294
| • CONTENTS |
|---|
| 1: Description 2: Patient File 3: Weapon & Traps 4: Trials 4a: Assassinate the Defector 4b: Cripple the Committee 4c: Halt the Ascension 5: Propaganda 6: Documents 7: Art |
| • Other Pages |
|---|
| • Prescott Whitehorn • Mickey Schwartz • Olivia Hall • Volker Brandt |
PRIME ASSET: Leonid Losev
FAMILIAL ARCHETYPE: The In-Law
Acting as a vessel for the power of our enemies in Russia, Leonid takes the form of an aggressive viral body, an invading force rotting American ideologies from the inside. Even further representing the role of the In-Law in the familial hierarchy, Leonid's power of control acts no different in the Trial environments than it did in the military, his commands being met with results.
PHYSICAL DESCRIPTION:
Chipped teeth, a half torn ear, and a necrotic eye infection, all fuel for the anger within the battle hardened Leonid. Fresh scars on his face covering the ones sustainned in war. Atop his head sits his worn Soviet officers cap, his stringy greying hair poking out from underneath.
NICKNAMES:
• The Captain
CREDITS:
• Jude: Concept / Lore Docs / Assassinate the Defector / Cripple the Committee / Halt the Ascension
• Semy: Halt the Ascension
• Sabatron: Halt the Acension
| PATIENT FILE NO. 15724 |
|---|
| Name: Leonid "The Captain" Losev |
| DOB: 04/11/1917 |
| POB: Stalingrad, USSR |
| SEX: Male |
| HEIGHT: 6'6" |
| FAMILIAL ARCHETYPE: The In-Law |
| COLLECTION AGENT: Silas Knisely |
| PERMITTED EQUPMENT: |
|---|
| TWO-SIDED HAMMER & SICKLE: Depending on the side used, it will either inflict the classic bleeding effect or the brand new cripple effect, a devastating effect that will slow Reagent movement speed significantly until they can set the broken bone back in place. |
| TOY SOLDIERS: Mannequins adorning Soviet military rags slowly rotate their heads 180 degree. If spotted, as shown by a red spotlight emitting from their eyes, a three round burst will be fired. This trap can be disabled by tossing a throwable at it's head, which triggers an extra three shots, these may distract Ex-Pops. Hitting elsewhere will only temporarily disable it, unless hit by a stun rig. |
![[REDACTED]](data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHg9IjAiIHk9IjAiIHZpZXdCb3g9IjAgMCA1NDggNzI4IiB3aWR0aD0iNTQ4IiBoZWlnaHQ9IjcyOCIgcHJlc2VydmVBc3BlY3RSYXRpbz0ibm9uZSI%2BPHJlY3QgZmlsbD0idHJhbnNwYXJlbnQiIHdpZHRoPSIxMDAlIiBoZWlnaHQ9IjEwMCUiLz48L3N2Zz4%3D)
[REDACTED]
EQUIPMENT: Leonid's Hammer & Sickle
Hand crafted out of heavy duty and durable steel, this modified flagpole has been given a deadly addition. A cleanched fist at the tip of the weapon grasps firmly onto both a hammer & sickle, the symbol of the Soviet people and a deadly weapon if struck with the crippling hammer or slashed with the sharp sickle. The bottom of the flagpole twisting into a spike to plant the ragged old soviet flag into the eye of anyone unlucky enough to fall victim to Leonid's wrath.
EQUIPMENT: War Medals
Pinned proudly on his uniform, Leonid displays the still shining gold medals awarded to him for his bravery on the battlefields of the second world war. Each one is a symbol of his love, loyalty, and dedication to his motherland.
EQUIPMENT: Gas Mask & Satchel
Strapped around Leonid is his trusty old gas mask, smeared with dirt and discoloured from countless gas attacks, but still functional. The bottom of his heavy duty canvas satchel, which once held cigarettes, vodka, and spare ammunition, is now soaked in fresh blood from the organs he collects off his victims.
TRIAL HAZARD: Toy Soldiers
Mannequins adorning Soviet military rags slowly rotate their heads 180 degree. If spotted, as shown by a red spotlight emitting from their eyes, a three round burst will be fired. This trap can be disabled by tossing a throwable at it's head, which triggers an extra three shots, these may distract Ex-Pops. Hitting elsewhere will only temporarily disable it, unless hit by a stun rig.

Leonid Losev - art by @Dominated_Nick294
| • CONTENTS |
|---|
| 1: Description 2: Patient File 3: Weapon & Traps 4: Trials 4a: Control the Operation 4b: Collect the Organs 4c: Switch the Dealers 5: Propaganda 6: Documents 7: Art |
| • Other Pages |
|---|
| • Prescott Whitehorn • Mickey Schwartz • Leonid Losev • Volker Brandt |
PRIME ASSET: Olivia Hall
FAMILIAL ARCHETYPE: The Aunt
[REDACTED]
PHYSICAL DESCRIPTION:
[REDACTED]
NICKNAMES:
• The Vixen
CREDITS:
• Semy: Concept / Lore Docs / Control the Operation
| PATIENT FILE NO. 17380 |
|---|
| Name: Olivia Hall |
| DOB: 11/12/1930 |
| POB: [REDACTED], Egypt |
| SEX: Female |
| HEIGHT: 5'5" |
| FAMILIAL ARCHETYPE: The Aunt |
| COLLECTION AGENT: Silas Knisely |
| PERMITTED EQUPMENT: |
|---|
| EXTENDED INJECTION DEVICE: Olivia wields a reloadable 12-inch syringe, using her small frame to chase down Reagents and inject them with a custom drug cocktail that causes effects like (Stumbling, Blurred Vision, Nausea, Temporary Incapacitation, etc.). Once her victims are weakened, she strikes with a set of scalpels from her belt, attempting to harvest their organs. |
| SWINGING NEEDLES: Much like the door traps, stepping on an electrical floor trigger will cause a series of hypodermic needles to swing towards Reagents, injecting them with a toxic cocktail that temporarily increases stamina depletion. |
![[REDACTED]](data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHg9IjAiIHk9IjAiIHZpZXdCb3g9IjAgMCA1NDggNzI4IiB3aWR0aD0iNTQ4IiBoZWlnaHQ9IjcyOCIgcHJlc2VydmVBc3BlY3RSYXRpbz0ibm9uZSI%2BPHJlY3QgZmlsbD0idHJhbnNwYXJlbnQiIHdpZHRoPSIxMDAlIiBoZWlnaHQ9IjEwMCUiLz48L3N2Zz4%3D)
[REDACTED]
EQUIPMENT: Extended Injection Device
Olivia wields a reloadable 12-inch syringe, using her small frame to chase down Reagents and inject them with a custom drug cocktail that causes effects like (Stumbling, Blurred Vision, Nausea, Temporary Incapacitation, etc.). Once her victims are weakened, she strikes with a set of scalpels from her belt, attempting to harvest their organs.
TRIAL HAZARD: Swinging Needles
Much like the door traps, stepping on an electrical floor trigger will cause a series of hypodermic needles to swing towards Reagents, injecting them with a toxic cocktail that temporarily increases stamina depletion.

Olivia Hall - art by @Dominated_Nick294

Fully Body - art by @Dominated_Nick294
| • CONTENTS |
|---|
| 1: Description 2: Patient File 3: Weapon & Traps 4: Art |
| • Other Pages |
|---|
| • Prescott Whitehorn • Mickey Schwartz • Leonid Losev |
PRIME ASSET: Volker Brandt
FAMILIAL ARCHETYPE: The Sister
[REDACTED]
PHYSICAL DESCRIPTION:
[REDACTED]
NICKNAMES:
• [REDACTED]
CREDITS:
• Yaegeram: Concept / Art
| PATIENT FILE NO. 16247 |
|---|
| Name: Volker Brandt |
| DOB: 11/9/1930 |
| POB: Munich, Germany |
| SEX: Male |
| HEIGHT: 6'0" |
| FAMILIAL ARCHETYPE: The Sister |
| COLLECTION AGENT: Clyde Perry |
| PERMITTED EQUPMENT: |
|---|
| VERÖDUNGSBAYONET: A bayonet mounted on top of an old pipe, repurposed and insulated to prevent the wielder from burning their fingers. Scorching wires wrap around the blade making it extremely hot and will permanently reduce Reagent's health once hit with it. |
| POISONED MEDICINE: seemingly normal medicine bottles are laced with poison. The bottles have to be closely inspected prior to ingestion for any impurities or unusual labelling. When hit with a throwable or a Stun Rig, laced bottles will break apart making it easier to distinguish between the two. |
![[REDACTED]](data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHg9IjAiIHk9IjAiIHZpZXdCb3g9IjAgMCA1NDggNzI4IiB3aWR0aD0iNTQ4IiBoZWlnaHQ9IjcyOCIgcHJlc2VydmVBc3BlY3RSYXRpbz0ibm9uZSI%2BPHJlY3QgZmlsbD0idHJhbnNwYXJlbnQiIHdpZHRoPSIxMDAlIiBoZWlnaHQ9IjEwMCUiLz48L3N2Zz4%3D)
[REDACTED]
EQUIPMENT: Verödungsbayonet
A bayonet mounted on top of an old pipe, repurposed and insulated to prevent the wielder from burning their fingers. Scorching wires wrap around the blade making it extremely hot and will permanently reduce Reagent's health once hit with it.
TRIAL HAZARD: Poisoned Medicine
Seemingly normal medicine bottles are laced with poison. The bottles have to be closely inspected prior to ingestion for any impurities or unusual labelling. When hit with a throwable or a Stun Rig, laced bottles will break apart making it easier to distinguish between the two.

Weapon Use - art by - art by @Yaegeram

Volker Brandt - art by @Yaegeram
| RECENT ACTIVITY |
|---|
| • ??/??/?? ADDED Ex-Pop: Name [OFFICIAL/CONCEPT] • 7/14/26 REDESIGNED PAGE |
| UPCOMING |
|---|
| • ADD EXPOP: Biter [OFFICIAL] • ADD EXPOP: Dollie [UNOFFICIAL] |


KILL THE SNITCH

CANCEL THE AUTOPSY

SABOTAGE THE LOCKDOWN

RELEASE THE PRISONERS

TEACH THE POLICE OFFICERS

SEIZE THE NARCOTICS

| STUN RIG: |
|---|
| • ACTIVATE - Powerful throwing device that emits an electric shock. It temporarily stuns and disorients enemies. |
| • EXPANDED RADIUS - Expand the explosion radius. |
| • DISARM - All traps, door traps, and enemy mines are destroyed by the explosion. |
| • EXTENDED DURATION -Extend the duration of the stun effect. |
| • RESTORE - Cooldown time is instantly reduced if no enemy is hit. |
| • ELECTRIC BOOST - Players within the blast radius will immediately regain some battery and stamina. |
| • DECREASED COOLDOWN - Decrease the cooldown time before the rig can be used again. |
| • PREPARED - The rig is prepared for use at the beginning of the trial. |
Easterman CIA Interview 1
CIA Archives
1953.01.12MURKOFF CORPCOPYCENTRAL INTELLIGENCE AGENCY INTERNAL MEMOTRANSCRIPTION OF INTERVIEW BETWEEN JAMESON LAWLER (CIA) AND HENDRICK JOLIET EASTERMAN (CIVILIAN)Recorded: 1953.01.12, Chicago, IlMurkoff Procurement: 1954.04.03EDITED FOR CLARITY[Minutes 33-36]LAWLER: You were present at Mister Dulles's speech at Princeton.
EASTERMAN: Are you asking me?
LAWLER: Are you denying you were there?
EASTERMAN: No, no. I just couldn't interpret your tone. You seem to already know...
LAWLER: My point is that "Brainwashing" has already too far infiltrated the popular imagination. July of last year it was the front page story in every major U.S. city. Twenty-one American prisoners of war refuse to come home, red-blooded Americans who'd rather make a home in Communist China.
EASTERMAN: I read the papers.
LAWLER: This is the question we need to answer, "Why in the name of God would anybody, given the choice, become a Communist?

A Reagent escapes into the walls of
the Sinyala Facility, and clears the
way for others to get out.
Amelia creates an opportunity for
hundreds of Reagents to escape
Sinyala, as Easterman loses his grip
on reality.
Regarding Kress Chemical and the
Buffalo Minotaur.
A new form of Therapy allows
Reagents to take the role of
Imposters.

EASTERMAN CIA INTERVIEW 1
1953.01.12
EASTERMAN CIA INTERVIEW 2
1953.01.12
EASTERMAN CIA INTERVIEW 3
1953.01.12
ARRIVED IN HONG KONG
1953.02.09

SCIENCE OPPORTUNITY
1954.04.19
LOS ALMOS
1954.04.30
THE HORROR IN THE CLAY
1954.05.01
THE SAKE OF THE FUTURE
1954.05.04

CHARITY SAVINGS
1959.01.22
CHARITY OUTREACH
1959.02.12
EXPERIMENTAL POPULATION
TRANSIT
1959.03.07

PERSONNEL REPORT
1958.06.29
TRANSFERENCE
1958.07.12


LEMONADE
1958.07.13
THE PIVOT, PART 1
1958.07.14
THE PIVOT, PART 2
1958.07.14
A VERTICAL SLICE OF THE
HUMAN BRAIN
1958.07.19

THE UNBORN HOMUNCULUS
1958.07.19
HOMUNCULUS
1958.07.20
LATHE TWO BEGINS
1958.08.25
SKINNER MAN RESEARCH
1958.09.17

LATENT AGENCY DESIGN PART 1
1958.09.04
LATENT AGENCY DESIGN PART 2
1958.09.04
LATENT AGENCY DESIGN PART 3
1958.09.04

REAGENT 0877 SURVEILLANCE
1959.04.12
REAGENT 0946 SURVEILLANCE
PART 1
1959.06.20
REAGENT 0946 SURVEILLANCE
PART 2
1959.06.20
REAGENT 0877 TO LOS ALAMOS
1959.08.03

REAGENT 0877 SEND MORE
1959.08.03
REAGENT 0877 PENICILIN
1957.03.07


GOOSEBERRY AT HOLMESBURG
1956.12.13
GOOSEBERRY BACKGROUND
1956.12.13
THE RAID ON FUTTERLAND
1955.02.07
GOOSEBERRY INTERVIEW
1956.12.13

COYLE SURVEILLANCE, PART
1 OF 2
1956.02.16
COYLE SURVEILLANCE, PART
2 OF 2
1956.02.16
COYLE INTERVIEW
1956.02.16

SCARFIOTTI RECOMMENDATION
1955.10.21
SCARFIOTTI JOB INTERVIEW
(EXCERPT)
1955.11.03


SPOILS OF WAR, PART 1
1954.01.20
SPOILS OF WAR, PART 2
1954.01.20
IDEALOGICAL REMODELING
1954.01.24
DOCTOR SKINNER
1954.02.11

FREEDOM IN GLOBAL
LEADERSHIP
1949.04.30
AGENCY PARTNERS
1954.02.06
COLLATERAL DAMAGE
1954.07.06
BLOWBACK
1954.07.07

PUSHBACK
1954.07.09



THE HORNY COBBLER
1959.08.07
ALBUEQUERQUE
1959.08.09
A LETHAL TRIGGER
1959.08.10
BUILT FOR COMFORT
1959.08.10

HUMAN COMPASS
1959.08.11


Failed Escape
Murkoff Prototypes

GUIDELINES
1958.09.19
GENERAL EX-POP
1958.09.19
HEAVY EX-POP
1958.09.19
POUNCERS
1958.09.19

SCREAMERS
1958.09.19
IMPOSTERS
1958.09.19
BERZERKERS
1958.09.19
PUSHERS
1958.09.19

NIGHT HUNTERS
1958.09.19
MOLOTOVS
1960.03.29
JAEGER
1960.05.29
BITERS
1961.04.14

AUTOTOMY
1961.06.25



REQUEST FOR TRANSFER
1959.11.06
TYPOS
1959.11.20
RE: TYPOS
1959.11.20
A LEAK, PART 1
1959.11.18

A LEAK, PART 2
1959.11.18
A LEAK, PART 3
1959.11.18
ALL BUT ONE
1959.11.26

A VISITOR
1959.08.28
WE NEED NIGHTMARES
1959.09.22
GEISTER PROPOSAL TO BOARD
1959.10.01
GEISTER APPROVAL
1959.10.03

TO SINYALA
1955.08.22
ORBEM SOLIS
1955.08.25
CHARISMATIC AUTHORITY
1955.08.25
THE EYES OF DR. WERNICKE
1955.08.25

PRIME ASSET CONTEXT
1955.12.28
HITLER VERSUS MUSSOLINI
1955.12.28


DIEN BIEN PHU
1955.08.29
TOOL OF BELIEF
1955.08.29
VIETNAM
1959.09.09

CUBAN ADVENTURE
1959.09.22
SNOW IN CUBA
1959.09.22
COLD FUTURE, 1 OF 2
1959.12.05
COLD FUTURE, 2 OF 2
1959.12.05

ENDLESS WINTER
1959.12.06



HANGOVER
1960.01.03
THALIUM
1960.01.03
SUIS GENERIS
1960.01.06

GOTTLIEB IS UNCOMFORTABLE
1960.01.05
CHEMICALS IN TRANSLATION,
1 OF 2
1960.01.10
CHEMICALS IN TRANSLATION,
2 OF 2
1960.01.10
TOXIC SHOCK APPROVED
1960.01.16

NEW FRIENDS
1960.01.24



THE OPPORTUNIST
1959.09.25
LUPA
1959.09.25
POLITICIANS
1960.02.02
FAMILY ARCHETYPES
1960.02.05

THE PROD AND THE TOASTER
1960.03.06
PRIME TIME CLEANUP
1960.02.27


AKA II BAMBINO
1959.09.30
AGE TWELVE
1959.10.01
COUNTER-REVOLUTIONARY
1959.10.03
THE GATOR HOOK
1959.10.04

HONEY ISLAND
1959.10.05
GET BARBI
1959.10.05


THE HEROIN ANGLE
1960.03.19
WHAT'S PAYING FOR THIS
1959.11.04
INTEGRITY OF ENCLOSURES
1960.02.03
ANGELINA
1959.10.25

TOTEM
1960.02.07
TEETHING
1960.02.22
CONSIDERING THE TOTEM
1960.02.03
NOT UNPLEASANT
1960.02.04

SHUTTLE SWITCHING SYSTEM
1960.01.28
ESCALATION
1959.12.16


MIASIS
1960.02.12
ECCENTRICITIES OF HYGIENE
1960.02.04


THE EIGHTH WORD
1960.01.26
AN APOLOGY
1960.01.26


MORE PRECISE DETONATION
1960.04.02
GREASE A GUILLOTINE
1960.03.27
SLEEPWALKER
1960.03.28

MR. FIXIT
1960.04.15



BIOHAZARD
1960.01.25
CHUM
1960.01.27
CAYGO
1960.01.30
FINELY TEXTURED BEEF
1959.05.05

COLLATERAL PSYCHOSIS
1960.01.25



THE MINES
1960.04.17



MASKLESS
1960.04.12
LAB RAT
1960.04.12
BLAME
1960.04.13
THE SNITCH
1960.04.13

INTERROGATIONS
1960.04.13
AMELIA
1960.04.14


CO-CONSPIRATOR
1960.04.16
CO-CONSPIRATOR
INTERROGATION 1 OF 2
1959.07.20
CO-CONSPIRATOR
INTERROGATION 2 OF 2
1959.07.20

ETCETERA
1960.04.16
DEAD END
1960.04.16
HENRIETTA GRUBBS
1959.03.05
A FRUITFUL CONVERSATION
1960.04.17

INVISIBLE TENTACLES
1960.04.17
AMELIA'S BEAU
1960.04.17


CHEMICAL AROUSAL
1960.04.17
BIGGER FISH TO FRY
1960.04.19
CLANDESTINE ABUSE
1960.04.19

USEFUL FICTIONS
1955.10.14
STANLEY EASTERMAN
1955.10.14
DOCUMENTS FOR EASTERMAN
1960.04.17
TOTAL LIES
1960.04.18

INTERNAL SECURITY
1960.04.20
DEGREES OF SHOCK
1960.04.20
PROGRAM SURVEILLANCE
1960.04.22

SHUTTLE OPERATIONS
1960.04.21
EASTERMAN RECOVERED
1960.04.21
DEGREE OF URGENCY
1960.04.22
ANNIHILATION AND
OPPORTUNITY
1960.04.23

REAGENTS ESCAPED
1960.04.21
A LITTLE MESS
1960.04.22
CASUALTIES OF ESCAPE
1960.04.24
DELAYED CONFERENCES
1960.04.23

SCHIZO-PISS BUFOTENIN
1960.04.23



RIP CLYDE PERRY
1960.04.24
AMELIA CAPTURED
1960.04.24
WHAT YOU GET
1960.04.24

SPEAKING OF CRUCIFIXIONS
1960.04.24
ENOUGH ROPE
1960.04.24
OUR SHEPARD
1960.04.24

THE KRESS ESTATE
1957.03.16
SUBTLE TOOLS
1960.05.13
KRESS PRECURSOR
1960.05.15
NARCOTICS AND POLITICS
1960.05.20

COLLECTION SETBACKS
1960.04.26
BEHAVIORAL MARKERS
1960.05.02


HERE BE DRAGONS
1960.04.28
EMERGENT WILL
1960.04.28
URGENT CARE
1960.06.01
CONSTRUCTION REPORT
1960.05.18

SMILING IN HER SLEEP
1960.06.19



A VECTOR ON POLITICAL WILL
1960.05.27
A DEAL WITH HOOVER
1960.05.27
KRESS AMBITIONS
1960.05.27
KENNEDY MAGIC
1960.05.27

POLITICAL PRODUCTS
1960.05.20
FRITZ HABER
1960.05.25
DRUGS AND FEAR
1960.05.25

HER HANDWRITING
1960.04.29
THOUGHT LEADERS
1960.06.03


STARE DOWN THE SUN
1960.06.12
MIRROR IMAGE
1960.06.25


UPCOMING MODIFICATIONS
1960.07.18
WHO DO YOU TRUST
1960.06.20
PENISNEID
1960.06.30

DROWNING
1960.07.08
DEEP BURN AUTHORIZATION
1960.07.13
TOO MANY PYROMANIACS
1960.06.29

REVIEWING AND SELECTING
1960.06.14
ACOLYTES OR INVESTORS
1960.06.14
HER TONGUE
1960.06.14
BIZARRE MILLIONAIRE SUICIDE
1960.06.19

LATENT AGENCY DESIGN PART 1
1958.09.04
LATENT AGENCY DESIGN PART 2
1958.09.04
LATENT AGENCY DESIGN PART 3
1958.09.04

PUTTING A KNIFE IN IT
1960.06.29
IMPOSTER REAGENT
INSERTION
1960.08.11
GIVE THEM WEAPONS
1960.07.10
DISASSOCIATION
1960.07.10

KILL FOR ME
1960.07.27
SKINNER MAN CHANGES
1960.08.29


GUIDED BY VOICES
1960.11.27
LILIYA'S CHARMS
1960.11.07
THE VENTRILOQUISTS
1960.11.06
FRUCTUOUS MISTAKES
1960.11.03

ADVENT FILES FOR KNISELY
1961.03.04
WERNICKE'S INTEREST, 1 OF 2
1961.03.06
WERNICKE'S INTEREST, 2 OF 2
1961.03.06
A LOVELY, FALSE MESSIAH
1961.03.06

WHISPERS
1961.05.11



THE ORPHANAGE
1952.02.13
INVESTIGATE BOGOMOLOVA
1952.02.05
THE FERAL GIRL
1952.02.13
THE ORPHAN
1952.02.22

SPIRITUAL GUIDE
1952.02.25
GIFTS FOR LILIYA
1952.04.12
THE HUMMINGBIRD
1961.04.17

DEFENDING ADVENT, 1 OF 2
1961.02.16
DEFENDING ADVENT, 2 OF 2
1959.08.09
LILYA'S EFFECT
1961.02.14
MANNEQUINS, PUPPETS
1961.02.16

ADVENT AUTHORIZED
1961.02.23



BABYLON




IN THE WALLS




NUMBERS




COYLE'S PRIVILEGES, 1 OF 2
1961.05.27
COYLE'S PRIVILEGES, 2 OF 2
1961.05.27
BONEYARD AUTHORIZATION
1961.07.05

BIOHAZARD HARDENED
1961.03.25
REVISION THERAPY
1961.04.01
REVISION CONCEPTION
1961.02.17

BEYOND INVASION
1961.03.24



HOT AND BOTHERED
1961.05.03
PROJECT PRIME ROULETTE
1961.05.17
GUFF
1961.04.29

RAISINS
1961.07.08



TV IS THE FUTURE
1960.10.14
TV PROPOSAL
1960.10.17
TV PUPPETS 1 OF 2
1960.10.20
TV PUPPETS 2 OF 2
1960.10.20

DULLES THRILLED
1961.01.18



THE GENERAL
1957.10.20
CALLING ALL PATRIOTS
1951.08.23
ANT FARM
1961.04.29

OUTPATIENT, 1 OF 2
1961.06.10
OUTPATIENT, 2 OF 2
1961.06.10
AMELIA AGAIN
1961.06.11
SHARD
1961.06.12

FUMIGATION
1961.07.10
A MOLE
1961.08.13
BLOOD DRIVE REVIEW
1961.08.09
ASHES
1961.08.10

ENGINEERING PROBLEMS
1961.08.14
DECOMPOSITION
1961.08.13
GYRES
1961.08.28
MISHAPS
1961.09.03

LIKE ANTS
1961.09.03
BLUE PRINT SCRAPS
1961.09.05
OFF THE RAILS
1961.09.10
LETHAL GAS ALERT
1961.09.12

REAGENT INTRUDERS
1961.09.14
I'M NOT DONE
1961.09.14


BACKDOOR POLICIES
1956.07.05
BLOOD, OIL, & MONEY
1956.07.09
BRASS TACKS
1956.07.10
WHITEHORN INTERVIEW
1956.01.13

WHITEHORN MEDICAL REPORT
1958.05.02



FRESH AIR
1960.02.21
PRESCOTT WHITEHORN
REINTEGRATION APPROVAL
1960.02.24
NOTHING MORE THAN RUMORS
1960.02.28
WHITE WHALE
1960.03.25

ANIMALS
1960.03.23



FOREIGN AID
1960.11.05
CPT. LOSEV BACKGROUND
1960.11.05
KGB REPORT - CPT. LOSEV
DISAPPEARANCE
1953.07.29
CPT. LOSEV INTERVIEW
1960.11.05

THE UNIFORM MAKES THE MAN
1960.11.10
ACQUISITION OF CPT. LOSEV'S
UNIFORM
1960.11.17
THE WEAPON MAKES THE
SOLDIER
1960.11.10
THE ARCHITECT OF DEATH,
THE ENGINEER OF LIFE
1960.11.11

THE BLOODSTREAM
1960.09.10
THE RAMBLINGS ARE TRUE
1960.09.10
DELAYS
1960.10.10

THE CRUX
1961.09.10
A MEMORANDUM TO
ENGINEERING STAFF
1961.09.12
FLESH TEMPLE
1961.09.30
SELL THE LADDER
1961.10.01

VICTIM INTAKE
1961.10.14



THE VIXEN
1961.05.08
EASTERMAN'S APPROVAL
1961.05.10
VIXEN COLLECTION
1961.05.16

















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